One of the games I saw at Rezzed has been out quite a while, The Marvellous Miss Take, developed by Wonderstruck and published by Rising Star Games. You take on the role of Sophia Take who is on the prowl to recover her family’s lost and stolen artefacts and pieces of art from around 25 different galleries in a simple stealth game.
This action heist game, consisting of 2-3 minute levels, has been out on steam since the 20th of November 2014 but I got the chance to talk to the developer behind it for some reasoning behind the game and where it got its inspirations. One of the things they pointed out was that the guards in the levels have no ground patterns and each time it would play differently, adding to replay value and the difficulty found within each of the different stages.
Following in a “No Violence” theme, much like a lot of the other games at Rezzed, Sophia must make use of her plentiful gadgets and abilities to steal back her family’s art. Whenever you obtain a new item or ability you are forced to use it to learn how it works, similarly to how The Legend of Zelda designs their tools. Gadgets have no disadvantage to using them and recharge after a certain amount of time. Sophia has access to 4 gadgets whereas the other two characters in the game are limited to their specific skills and 1 gadget.
All of the levels can be played with any of the 3 characters, though Miss Take will be the only character at the beginning until you find the other 2 through the story. The characters are the difficulty of the game, with Sophia being the easiest option with her plethora of gadgets, then the Pickpocket with her ability to pickpocket guards for keys to the safes, then the Master Thief with the limp and Bouncer gadget.
The light-hearted and light-footed game definitely doesn’t take the game in a serious tone, with the bright colours and designs that were inspired by the Pink Panther and The Incredibles. The game feels rather toned down when compared to other stealth and heist games, which is a welcome approach to the genre and adds some sort of uniqueness to what has become a slightly stale genre of gaming.
The game was designed to be fast, both in first play and replay, to allow players to get the highest scores, play against one another and try out new ways to play the levels. The levels themselves aren’t overly difficulty either, just requiring a different approach each time and some better planning on where to move and place gadgets.
I got to play one of the early levels with Sophia and I liked what I got to try out, the level design was straightforward, the guards were constantly on the prowl and I needed to change my movement patterns a lot to compensate for the guards. Being an early level I kind of had to use the Noise Maker gadget as it was teaching me how it worked but it didn’t detach much from the experience.
While the game has been out for quite a while I don’t think he has been given the attention it deserves, adding something to the genre that hasn’t been down too much before. With some great portrayals of characters, well thought out level design and adjustable difficulty this game is definitely worth a look at.
Steam Page: http://store.steampowered.com/app/327310