Cowboy Color – the Eugene, Oregon studio that brought you the clandestine cult hit, Shavemlegs – proudly present ChargeShot: a rapid-paced, photon-blasted, video-game gorefest for 1 to 4 players, coming to STEAM this Friday.Watch the official ChargeShot launch trailer!
Celebrate ChargeShot’s launch, and help Britt Brady and Cullen Dwyer kick off Cowboy Color’s first-ever, actually-serious, not-about-swollen-superpowered-leg-aliens video game by buying ChargeShot for 20% off the list price during the LAUNCH SALE – that’s just $7.99!
Master the desaturated, dystopian-pixel-art playfield with the latest in 69-bit, jetpack technology as you charge, blast, and shield-bump your way through this IndieCade-nominated PVP platformer.
Pick up a copy between 9/18 and 10/18 and compete for the top score against ChargeShot bounty hunters all over the world in single-player mode. If you’re on the top of the ChargeShot Global Leaderboard at the end of the term, you’ll become a playable, in-game character.
“The world’s best bounty hunter will win a spot as a pixelated character in the game,” said Britt Brady, ChargeShot’s lead designer and art director.
Play against humans, hone your skills against AI, or dominate the leaderboards in the single-player quest to become the best professional bounty hunter in the known universe. With achievements, character backstories, and a slathering of unlockable characters, ChargeShot’s got what your butt’s been craving.
Conquer the ChargeShot tournament in arcade-style singleplayer mode!
In a fascist, dystopian galaxy where humans are the rats of the stars, yetis have mastered space travel, and Goopies are Girblons, you’ll assume control of one of many ass-kicking, elite bounty-hunters.
Developed within the bosom of the Willamette Valley, and Cullen Dwyer’s living room, ChargeShot originated as a Ludum Dare experiment that the team instantly bonded over.
“I had no idea what I was doing,” Brady said. “I begged Cullen to help me fix the spaghetti that was the code, post-Dare. He took one look and just started it from scratch.”
Dwyer developed ChargeShot exclusively in Game Maker: Studio, leveraging the power of rapid and iterative development that the IDE provides. The team finished the game in a few months on a less-than shoestring budget.
Original art and sequence-driven soundtrack by Britt Brady. Programming and Design by Cullen Dwyer. Sound effects by Matthew “Pood” Stevens, and all around support and assistance by Tige “Beautiful Baby Bird” Robertson.