Director of Resident Evil 7 biohazard, Koshi Nakanishi said “Resident Evil 7 features a blend of horror, combat and puzzle-solving, so I wanted to use the DLC to explore each of those concepts separately in depth”. “As with the main game, the found footage tape idea lets us explore things that didn’t happen all in sequence, but rather to different people at different times. So players can start a DLC tape and not be sure where they even are – and of course, it means the player can die at the end”.
“We had more freedom in the DLC to let the team try different things. Each of the experiences lets us explore one concept in depth in a way, so for Nightmare it was pure combat. In Bedroom, I wanted to show Marguerite in detail and give players a chance to finally try the food she got so upset you didn’t eat in the dinner scene. You can literally eat it until it kills you”.