Developer Sumo Digital have released the third video developer diary for Snake Pass titled “Natural Camouflage – Developing the Art Style.” In this developer diary the team discusses how Snake Pass developed from the initial Game Jam build to the beautiful tropical paradise, where players slither, curl and climb their way through increasingly challenging worlds.
The Snake Pass story also comes full circle as the team will be heading back to London for EGX Rezzed at Tobacco Dock in London from March 30th – April 1st. Snake Pass will be part of the “Powered by Unreal Engine” zone that will showcase many notable games and experiences being built with the award-winning Unreal Engine 4, including Snake Pass that will be available to play on all platforms.
EGX Rezzed 2016 hosted Snake Pass’ original test demo and it was based on its reception there, that Sumo went ahead into full production. It’s apt that EGX Rezzed 2017 takes place just a couple of days after the full game launches, so the team at Sumo couldn’t be happier to celebrate along with fellow snake charmers at the show. Sumo will be hosting speed runs, prize giveaways and of course, everyone at the show will be able to play the final game on the platform of their choice.
Snake Pass launches on PlayStation®4, Xbox One™, Nintendo Switch™ and PC on March 28th in North America and March 29th in Europe. Snake Pass has players slither, curl and climb their way through increasingly challenging worlds, filled with ever more intricate obstacles and fiendishly mind-bending objectives. With 15 levels of Snaketacular gameplay, Snake Pass is a unique and charming title that will challenge you to think like a snake!
Snake Pass launches for $19.99/€19.99/£15.99 on March 28th in North America and March 29th in Europe for PlayStation®4, Xbox One™, Nintendo Switch™ and PC. Snake Pass is now available for pre-order on PlayStation®4 with 20% off for PlayStation Plus members until March 29th.