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Reallusion CHARACTER CREATOR 2.0 ANSWERS THE CALL FOR GAME DEVELOPERS – UNREAL, UNITY, MIXAMO

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Reallusion launches Unreal (UE4) Character Creator 2.0 update, a solution for thousands of UE4 game developers to create, animate and export 3D characters fully-rigged and ready for games.  Unreal character design for developers utilizing Adobe Fuse & Mixamo now have a new solution for game character creation and animation with Reallusion Character Creator’ full compatibility.  Design a visually stunning character with easy morph sliders and clothing options, animate it with hundreds of iClone animations, custom mocap or lip-sync and export the finished characters to Unreal with a workflow that integrates into any indie or studio pipeline for game development.

Optimized for Unreal UE4

Unreal users highly requested a new character design tool that is dedicated to working and scaling with Unreal development.  In response, Reallusion has adapted Character Creator 2.0 to auto convert character bone structures for UE4 rigs, allowing CC characters to be fully compatible with the Unreal UE4 Third Person Controller.

Unity Mecanim Compatible

With the latest CC 2.0 update, Character Creator assets can now enjoy a direct FBX export for Mecanim-compatible characters into Unity 3D, for instant 3rd person gameplay. Users will also be able to save and display the same realistic PBR looks in Character Creator to their Unity game by manually setting up their texture maps.

Mixamo Motions Export

By combining with the iClone/3DXchange pipeline, users can auto convert Mixamo motions through Character Creator 2.0 for use in the Unreal engine. Reallusion now offers a quick workaround to quickly apply any Mixamo motions to character rigs in Unreal by taking it through 3DXchange. This will save time by avoiding the requirement to map and rename bones and re-align axis.

Benjamin Bishop of Caprica Productions details how Reallusion answered their call for help and saved their game company “thousands of dollars and hundreds of development hours”.

“We were using Mixamo, Adobe Fuse for a lot of our character creation needs. When the Unreal Engine 4 rig was removed from their service it completely broke our pipeline and caused us to lose countless hours of work.

We turned to Reallusion for a possible solution and have found a company which was quick to respond, help and integrate everything we needed into their software. We found them vastly superior in every way and couldn’t have imagined a better interaction.

Shortly after, Character Creator 2.0 was released including the feature we requested plus many others that make it an excellent addition to any developers’ tool bag. Reallusion have saved us thousands of dollars and hundreds of development hours. It’s great to find a company that really listens to their customers and does everything they can to help!”  

 – Benjamin Bishop / Capricia Productions

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About Reallusion: ​Reallusion Inc. is a 2D and 3D animation software and content developer. Headquartered in Silicon Valley, with R&D centers in Taiwan, and offices and training centers in Germany and Japan. Reallusion specializes in the development of real­time 2D and 3D cinematic animation tools for consumers, students and professionals. The company provides users with easy to use avatar animation, facial morphing and voice lip­sync solutions for real-­time 3D filmmaking, and previsualization for professional post ­production. Reallusion’s core technologies are widely used by trainers, educators, gamers and filmmakers providing them with stand­alone movie studio packages. http://www.reallusion.com

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