Invision Community http://invisioncommunity.co.uk For all your Gaming News, Reviews & Previews Website Fri, 05 Feb 2016 19:02:29 +0000 en-GB hourly 1 Shadowrun: Hong Kong Extended Edition Now On Steam http://invisioncommunity.co.uk/2016/02/05/shadowrun-hong-kong-extended-edition-now-steam/ http://invisioncommunity.co.uk/2016/02/05/shadowrun-hong-kong-extended-edition-now-steam/#respond Fri, 05 Feb 2016 19:02:29 +0000 http://invisioncommunity.co.uk/?p=115017 SHADOWRUN: HONG KONG – EXTENDED EDITION RELEASES TODAY ON STEAM – 6+ HOUR BONUS CAMPAIGN INCLUDED IN…

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SHADOWRUN: HONG KONG – EXTENDED EDITION RELEASES TODAY ON STEAM – 6+ HOUR BONUS CAMPAIGN INCLUDED IN FREE UPGRADE FOR ALL PLAYERS

Extended Edition Upgrade Also Includes Over 100 minutes of Developer Audio Commentary and a Variety of Game Improvements

Today, indie game developer Harebrained Schemes released Shadowrun: Hong KongExtended Edition as a FREE upgrade to all existing owners of Shadowrun: Hong Kong. This Extended Edition is the definitive version of Shadowrun: Hong Kong, the third standalone game in the critically acclaimed Shadowrun RPG series that takes fantasy and mashes it with cyberpunk for an enthralling gameplay experience.

Shadowrun: Hong KongExtended Edition adds the all-new, 6+ hour Shadows of Hong Kong Bonus Campaign to the game – delivering on a funding goal achieved by fans in Harebrained Schemes’ wildly successful Shadowrun: Hong Kong Kickstarter. The Extended Edition also adds audio commentary to the game and a long list of improvements since the game’s initial launch – including new visual effects, updated dialogue, and editor features (for User-Generated Content).

Pricing & Availability

  • Current owners of any version of Shadowrun: Hong Kong will be upgraded to the Extended Edition for free when they download the latest update to the game. (This should be automatic for Steam users).
  • The Shadowrun: Hong Kong game is now known as Shadowrun:Hong Kong – Extended Edition on Steam, GoG, and the Humble Store.
  • The game is currently on sale for 50% off the original price during the Steam Lunar New Year sale ($9.99). It also can be found on Humble Store and GOG for the same price.
  • Shadowrun: Hong Kong – Extended Edition Deluxe, which includes the original soundtrack and the Art of Shadowrun: Hong Kong PDF book, is only $14.99 during the Steam Lunar New Year sale.
  • For those new to the Shadowrun series, the Shadowrun Triple Pack (which includes the Extended Edition) is also on sale for 50% off the original price.

Shadows of Hong Kong Bonus Campaign

Set in the weeks following the events of the main campaign, the Shadows of Hong Kong bonus campaign will give you — and your team — the opportunity to turn the tables on the elite corporate police force that once hunted you. Through layers of corporate greed and urban strife, you will contend with dangerous enemies, uncover a deadly conspiracy, and cement your reputation as a Prime Runner… assuming that you survive, of course.

About Shadowrun: Hong Kong

HONG KONG. A stable and prosperous port of call in a sea of chaos, warfare, and political turmoil. The Hong Kong Free Enterprise Zone is a land of contradictions – it is one of the most successful centers of business in the Sixth World, and home to one of the world’s most dangerous sprawl sites. A land of bright lights, gleaming towers, and restless spirits where life is cheap and everything is for sale.

Shadowrun: Hong Kong is the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. Experience the most impressive Shadowrun RPG yet with an all new crew, expanded magic and cyberware, a completely revamped Matrix, an upgraded release of the Shadowrun Editor, and much more!

Key Features

  • A Classic, Story-Driven RPG:Shadowrun: Hong Kong hearkens back to the golden age of computer RPG’s with a novel-like, non-linear narrative full of sharp prose and deep character development.
  • A One-of-a-Kind Cyberpunk Setting: Experience the unique tech-meets-magic dystopian future of Shadowrun, a fan-favorite game for over 25 years. Shadowrun: Hong Kong is a perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.
  • Command Your Team: Just like Shadowrun: Dragonfall, Shadowrun: Hong Kong features a crew of flawed, dangerous runners with backstories that could only be possible in the tech-meets-magic Shadowrun setting. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. Each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.
  • Gripping, Turn-Based Tactical Combat: When you’re running in the shadows, every turn matters. Choose your actions wisely – move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.
  • Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Hong Kong’s classless skill system allows you to grow your character in any direction you choose.

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The Legend of Legacy Out Now in Europe http://invisioncommunity.co.uk/2016/02/05/legend-legacy-now-europe/ http://invisioncommunity.co.uk/2016/02/05/legend-legacy-now-europe/#respond Fri, 05 Feb 2016 18:28:01 +0000 http://invisioncommunity.co.uk/?p=115015 NIS America is excited to announce that The Legend of Legacy is now available across retailers in…

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NIS America is excited to announce that The Legend of Legacy is now available across retailers in Europe! Developed by a core group of legendary developers, this classic turn-based RPG makes its way to Nintendo 3DS™ as both a physical and digital release.

About the game:

In The Legend of Legacy, seven adventurers — Liber, Meurs, Owen, Bianca, Garnet, Eloise, and Filmia — arrive on the mysterious island of Avalon to pursue their own agenda as explorers. They team up with two of the other adventurers to achieve their objectives — be it exploring the island for treasure, looking for the “god” on the island, or recovering lost memories. But things change when they discover a singing stone that causes the party to see phantasms of Avalon’s forgotten history.

In addition to exploring the island of Avalon, Combat will offer plenty of challenges in The Legend of Legacy. Combat is turn-based, but players will have the option to create their own formations tailored to their party of three, meaning each party member can be put into a different combat role (defending, attacking, supporting, etc.) at any given time. Formations can be saved and changed between turns as well, giving players plenty of options to maximize their strategies.

Key Features:

  • Seven Unique Perspectives – Each character in The Legend of Legacy has their own motivation for exploring Avalon, and their individual conclusion at the story’s resolution. Play through as each character to see them all!
  • Combats Gets Classless – Managing formations to instruct specific combat roles instead of fixed classes adds a different level of challenge for battle enthusiasts.
  • Legendary Development – Illustrator Tomomi Kobayashi (SaGa series), renowned composer Masashi Hamauzu (SaGa, Final Fantasy XIII), writer Masato Kato (Chrono Trigger), game designer Kyoji Koizumi (SaGa series), and Masataka Matsuura (999: 9 Hours, 9 Persons, 9 Doors) all come together to create this brand new experience.
  • Balance for the West – Based on user feedback following the Japanese release, several gameplay adjustments were made to enhance the gameplay. More details to come later!

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Agatha Christie – The ABC Murders Out Now http://invisioncommunity.co.uk/2016/02/05/agatha-christie-abc-murders-now/ http://invisioncommunity.co.uk/2016/02/05/agatha-christie-abc-murders-now/#respond Fri, 05 Feb 2016 17:45:07 +0000 http://invisioncommunity.co.uk/?p=115013 Join the hunt for the ABC Killer on PC, PlayStation®4 and Xbox One The first victim has…

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Join the hunt for the ABC Killer on PC, PlayStation®4 and Xbox One

The first victim has been claimed, and now Kalypso Media and Microïds need your help to solve the mystery of Agatha Christie – The ABC Murders, out now on PlayStation®4, Xbox One, PC, Mac and Linux. Prepare to have your ‘little grey cells’ tested to the limit as you guide the iconic Belgian sleuth Hercule Poirot through a complex web of puzzles and challenges. Set to be a treat for fans of the original novel and newcomers alike, Agatha Christie – The ABC Murders sees the colourful cast of classic characters, locations and crime scenes brought to life in stunning, cel-shaded 3D.

About Agatha Christie – The ABC Murders

Adapted from the classic Agatha Christie novel of the same name, “Agatha Christie – The ABC Murders” is an adventure mystery game, offering sharp-minded gamers the opportunity to play as Christie’s famous fictional detective Hercule Poirot. Players will guide the famous detective as he attempts to unmask the elusive murderer known only as “A.B.C.” To solve the case, players will have to interview characters, gather evidence, and solve challenging puzzles in order to collect clues and piece together the mystery to bring the “A.B.C.” murderer to justice, all rendered stylishly in cel-shaded 3D.

Recognised in the Guinness World Book of Records as the most successful novelist of all time, Agatha Christie specialized in locked room thrillers and classic whodunit mysteries. Her 66 novels, 154 short stories and 19 plays have been translated worldwide into over 50 languages. And Then There Were None, Death on the Nile and Murder on the Orient Express are just some of the many titles that have been adapted for film and TV.

“Agatha Christie – The ABC Murders” is available on PC, Mac, PS®4 and Xbox One now. For more information please visit the official website at http://www.agathachristie.microids.com.
*additionally: South Africa, Greece and the UAE

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Razer Orochi 2015 Edition Review http://invisioncommunity.co.uk/2016/02/05/razer-orochi-2015-edition-review/ http://invisioncommunity.co.uk/2016/02/05/razer-orochi-2015-edition-review/#respond Fri, 05 Feb 2016 17:27:12 +0000 http://invisioncommunity.co.uk/?p=114985 Way back when, well, some time in the past, I owned my very first laptop, from Alienware,…

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Way back when, well, some time in the past, I owned my very first laptop, from Alienware, the M17X, a powerhouse of a laptop, and I loved it. With the laptop I wanted the best mouse, headset and mouse mat. I settled upon the Razer Orochi V1, it was tiny, great for gaming on the go and at the time did everything I wanted a mouse to do, it also had lights, wireless with Bluetooth. But over time the old girl lost is shine, the rubber coating started to become sticky, to the point where the matt coating became a glossy coating as the original plastic started to come, through as the rubber coating wore away.

I loved that little mouse, the time has come and gone, I moved to a much bigger mouse, with a shed load of buttons, the Razer Naga Chroma, and its kicked the butt of every contender been thrown at it.

2016, a new dawn, a new day breaks, Razer send me the new Razer Orochi and damn its got some upgrades.

First back in time what did the original one have?

  • 4000 DPI wired and 2000 DPI Wireless,
  • Seven Programmable buttons,
  • Ambidextrous Design,
  • Bluetooth 2.0,
  • 3G Laser Sensor,
  • 30hrs Battery life,
  • Blue RGB Lighting,

Images of the Original Razer Orochi Below:

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Now the new Razer Orochi,

  • 8200 DPI,
  • Seven programmable Buttons,
  • 1000 Hz Ultrapolling Wired, 125 Hz Wireless,
  • 1ms response time Wired, 8ms Wireless,
  • 60hrs battery life,
  • Bluetooth 4.0,
  • Chroma Lighting,
  • 4G Laser Sensor,
  • Grill front design,
  • Rubber grips,

I did wonder where Razer got the idea for the name, and I found out the Razer’s Mice are named after Snakes, this mice is named after the Yamata-no-Orochi, a mythical Japanese snake, a snake with 8 heads and 8 tails, the English translation for Yamata-no-Orochi is Eight-Forked Serpant, interesting.

Before you even think about getting this mouse for your gaming world, please read the rest of what I have to say about this mouse, it may sing a lot of praise, but unless you are the requirements its not as good.

First off, this mouse is tiny, one of the smallest mice I actually own, the next smallest would be the Xornet 2 from cooler master, the Orochi is approx 3.90in/99mm in length, 2.64in/67mm in width and 1.38in/35mm height, so if you have giant hands, then this mouse is most likely useless.

Next is the connectivity, Bluetooth 4.0 and USB, now first off, USB, yes, we all have USB connections today, who does not?, this mouse though only has a 1m/3.28ft braided cord, that does not give you much to play with, if like many, your base unit is on the floor. So the next connection is Bluetooth 4.0, not everyone has Bluetooth as standard on a base unit or even a laptop, but this can be easily remedied, as there are many USB dongles out there, that you can plugin and have a full functioning Bluetooth receiver.

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So personally this mouse, is truly best suited for mobile gaming, or a laptop with Bluetooth, which has pure gaming at its heart.

Looking back in the past once again, and how the Razer Orochi was marketed to us as gamers, well, I have to admit, the original version was much better, as you could see the mouse through its clear front panel. You were able to view the front and sides of this little mouse, contained a message from Razer Guy on the side and everything else was on the back.

Coming back to 2016, The Razer Orochi, comes in a box, you are no longer able to view the mouse in all its glory, instead you get a picture on the front, of the mouse and loads and loads of technical information and sales points. Everything has been done to maximise the selling points for this mouse, polling rate, wireless, 4G Sensor, the 8200 DPI and finally the battery life.

So which is better, the original marketing or the new simplistic marketing, personally for me, it’s old school, viewing the mouse in all its glory, as well as reading all it’s features made my choice of mouse much easier. Due to the size of this mouse, I personally feel that it does need to be viewable.

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Using this mouse is a joy to behold, thanks to the easy customisation features found with Razer Synapse.

Through Synapse you can set profiles for games and save each one, this is simple to do as well, choose the EXE for the game, set the buttons to the assigned buttons you wish for them to perform, and launch the game. The best thing about profiles, is once they are set, and you are logged in to cloud your settings for each game is saved forever, plus you never to need to choose a profile before you launch the game, the mouse will automatically switch to the profile once the game is launched.

Through the performance tab you can increase, decrease the DPI (Dots per Inch), enable X-Y Sensitivity which is also controlled by the DPI. Acceleration controls the rate of speed in the cursor with respect to mouse movement and the polling rate, controls the frequency of data updates for the device.

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Lighting says it all really, controls the 16.8 million colours that you have to choose from, and to be honest, I can never count all 16.8 million colours, there is a shit load though, there is also different effects to choose from. You can save battery life by altering the brightness when wireless, via controlling the mode, or switching if off totally, which would suck. If you want to control the mouse’s power even more, head to the Power tab and set, when the mouse goes to sleep when not in use, and if you want to knowm when your mouse is getting low on power, , set the mouse wheel to blink when your battery reaches a certain level.

The Calibration tab, is not available, but no real loss, as this only calibrated the mouse to the mouse mat you are using, i have not seen much of difference, when I used my Naga, non calibrated or calibrated.

if you are a fan of Macros, Razer Synapse allows you to create your own macros for the mouse to perform. If you are a fan of stats, then synapse provides this feature, so you can monitor, how well you do in games, and how your work the mouse under intense situations.

Now the ultimate question, how does this mouse perform? AWESOME, what were you expecting? I loved the original, so having the upgraded version now is even better. The mouse feels better made, mouse clicks are more sensitive to touch, even have a nice sound to them. The addition of rubberized grip areas, to help your fingers keep control of the mouse, is a great added feature, as the original, was a bitch to hold for long periods of time, if you happen to sweat a bit under the palm.

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The addition of Chroma lighting, makes the mouse even more attractive, as the original version only used BLUE, Boring, why BLUE and not Razer Green?, I have no idea, maybe budgeting costs, only Razer knows the answer to that.

Other than that, the mouse generally feels and controls just as good as the original in my eyes, with a shed-load up upgrades, that just makes the mouse even more impressive for its cute size. I played games like Rise of the Tomb Raider, Assassin Creed: Syndicate and assigned, and profiled, the size keys to certain action that were a bitch to use via keyboard, and just found gaming, as fun and as easy it was years ago.

Having small hands does improve the overall experience with this mouse, as many of my friends have either fat fingers and fat hands or just giant hands in general and all hate the mouse, for me though, it’s a perfect addition to my gaming on the go.

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TECHNICAL SPECIFICATIONS

  • Dual wired/wireless Bluetooth 4.0 technology
  • 1,000 Hz Ultrapolling (Wired) / 125 Hz Ultrapolling (Wireless)
  • 1 ms response time (Wired) / 8 ms response time (Wireless)
  • 8,200 DPI 4G laser sensor
  • 210 inches per second / 50 G acceleration
  • Battery life: Approximately 60 hrs (continuous gaming) or 7 months (normal usage)
  • Ambidextrous form factor with textured rubber side grips

  • Chroma lighting with true 16.8 million customizable color options
  • Inter-device color synchronization
  • Seven independently programmable buttons
  • Razer Synapse enabled
  • 1 m / 3.28 ft braided fiber USB charging cable
  • Approximate size: 99 mm / 3.90 in (Length) x 67 mm / 2.64 in (Width) x 35 mm / 1.38 in (Height)
  • 2 x AA batteries*Battery life depends upon its usage.

razer orochi

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Slime Rancher Preview http://invisioncommunity.co.uk/2016/02/05/slime-rancher-preview/ http://invisioncommunity.co.uk/2016/02/05/slime-rancher-preview/#respond Fri, 05 Feb 2016 15:19:07 +0000 http://invisioncommunity.co.uk/?p=114972 Slime Rancher, a cute little simulator game developed by Monomi Park which happens to be their first…

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Slime Rancher, a cute little simulator game developed by Monomi Park which happens to be their first release. Hitting Early Access on Steam like many other games, Slime Rancher isn’t about guns, sword and killing, rather it is about a small time ranch owner who will capture, take care of and profit from Slimes… yes those monsters you normally kill as a first enemy in Role-Playing Games. With this game we will see a cuter side to the Slimes, as well as how a young girl can profit from keeping them.

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Story

We don’t have much of a story to go on right now, besides the synopsis given on the store page. We control a young rancher by the name of Beatrix LeBeau, who has travelled a few thousand light years away from Earth to work on the “Far Far Range”, almost out of a fairy tale. You are given a small ranch with a little hut to sleep in and a machine to sell your goods.

As you progress through the days you will receive emails from both friends and foes in your hut, from people telling you the trading centre is fixed, advice on how to make your ranch as well as a slight threat from a rival Rancher.

Right now there isn’t much implemented in the story, we only get around 14 emails, with most being a sort of tutorial in your beginning days. You can explore a good section of the planet, but most is blocked off as they are in development. Any “Story mode” we have is to find the Gordo Slimes and explode them for their keys to unlock to areas as they become available.

You can collect and farm all types of slimes, food, chickens as well as pop the Gordo slimes in around 4 hours’ time, though the achievements on hand might give you a few more hours of game time. It is in early Access so expect more zones, achievements as well as items to collect.

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Gameplay

In a first person style, you will travel the planet with sprinting on top of jet packs that you can unlock back at home. Instead of any weapons you will only carry a VacPac, like a vacuum combined with a Pokéball. You will go around, suck up items and slimes, and then bring them back to your ranch to place them within your several plots of land, from where you build Corrals, Coops, Farms, Ponds etc.

The main objective of the game is to keep slimes in Corrals, feed them, hopefully with their favourite food, and then pick up their “plorts” think of manure or if they pooped golden eggs. Plorts are mostly diamond shaped objects with varying qualities based on the slime who shot them out. With these plorts in your VacPac you will shoot them into the market machine and you will be compensated for the type of plort. With this money you can upgrade your character with more inventory space, health and energy, or put the money back into the slimes by increasing the size and security of the Corrals as well as giving them a music box and auto-feeder to keep them satiated.

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There are around 7 types of slimes right now, however when they eat a plort that isn’t of their type they will become a largo slime which is a bigger combination version of the two. You can end up with a Rocky Tabby Slime or a Honey Boom Slime. Combining slimes can turn out to be quite profitable as they drop both plorts of the two types whenever they eat, as well as combining their diets. However if a Largo eats a plort that isn’t of their two types they will become a Tarr Slime, a black and monstrous slime that eats Slime and Rancher alike. Being one of the very few dangers in the game, Tarr Slimes will be your worst nightmare.

The game feels very akin to Harvest Moon or Animal Crossing but with a 1st person perspective. There isn’t much danger in the game, besides Tarr Slimes and falling in the ocean, so you can go at your own pace for the majority of it. Once you get to day 14 the game will slow down quite a bit in the exploration and story parts, due to not being finished.

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Overall Thoughts and Feelings

As an early look at the game, Slime Rancher is definitely turning out to be quite a fun alternative to other genres. Fans of Simulator or farming games should find fun with this release, with a nod to RPGs everywhere with the Slimes that lie within. The game can be a bit too “cutesy” meaning that older gamers might be put off from playing, whereas children would jump at playing the game. There is a lack of other people in the game right now, with only Slimes and Chickens to keep you company, so I hope some NPCs are implemented.

Get the game here – http://store.steampowered.com/app/433340/

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NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 Out Now http://invisioncommunity.co.uk/2016/02/05/naruto-shippuden-ultimate-ninja-storm-4-now/ http://invisioncommunity.co.uk/2016/02/05/naruto-shippuden-ultimate-ninja-storm-4-now/#respond Fri, 05 Feb 2016 14:22:05 +0000 http://invisioncommunity.co.uk/?p=114968 BANDAI NAMCO Entertainment Europe today released NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 on PC via Steam, PlayStation®4,…

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BANDAI NAMCO Entertainment Europe today released NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 on PC via Steam, PlayStation®4, and Xbox One in Europe, Middle-East, Africa and Australia. Ultimate powers collide as the fate of Hidden Leaf Village and rest of the Ninja world rest on the shoulders of Naruto and his friends in the epic conclusion of the NARUTO SHIPPUDEN storyline.

Developed by world renowned Japanese developer, CyberConnect2, NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 is the most exciting NARUTO experience ever both in terms of gameplay and graphics. Experience the Fourth Great Shinobi War like never before with immersive battles that give players the chance to become their favorite characters from the NARUTO SHIPPUDEN universe. Relive epic moments from within the final arc of the NARUTO SHIPPUDEN storyline with cinematic brawls that will take place across the Shinobi world: culminating in the climactic showdown between Naruto Uzumaki and Sasuke Uchiha. Players can also see what happens after the events of the anime in Adventure Mode and run through a faithful recreation of Hidden Leaf Village as they take on quests from NPCs and battle it out in exhilarating fights.

The series’ trademark one-on-one multiplayer modes return for offline and online play.  Challenge players from across the world or across the couch in heated single match battles to determine the ultimate ninja.  With easy-to-learn controls anyone can be a force to be reckoned with on the battlefield. With the new Leader Change System players can instantly swap out their main playable character with their two assist characters, allowing for a higher level of strategy when picking the ultimate team. A robust online suite of options are also available for players to show off their skills with other players around the world. Engage in simple quick matches, enter tournaments and join leagues to group up with friends and experience NARUTO SHIPPUDEN: Ultimate Ninja STORM 4.

NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 is now available on PC via Steam, PlayStation®4, and Xbox One in Europe, Middle-East, Africa and Australia.

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Celebrate the One Year Anniversary of FINAL FANTASY PORTAL APP With FINAL FANTASY II http://invisioncommunity.co.uk/2016/02/05/celebrate-one-year-anniversary-final-fantasy-portal-app-final-fantasy-ii/ http://invisioncommunity.co.uk/2016/02/05/celebrate-one-year-anniversary-final-fantasy-portal-app-final-fantasy-ii/#respond Fri, 05 Feb 2016 14:03:30 +0000 http://invisioncommunity.co.uk/?p=114965 The FINAL FANTASY Portal App™, the all-inclusive information platform for FINAL FANTASY® news, games, books, music, merchandise…

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The FINAL FANTASY Portal App™, the all-inclusive information platform for FINAL FANTASY® news, games, books, music, merchandise and events, turns one year old today. In celebration of the global anniversary for the ultimate FINAL FANTASY fan destination, SQUARE ENIX® is offering the classic RPG, FINAL FANTASY II as a free download via the FINAL FANTASY Portal App’s “App List” through February 14.

Fans can download the free FINAL FANTASY Portal App now from the App Store for iPhone® and iPad® or Google Play™ for Android devices.

The FINAL FANTASY Portal App provides the latest and greatest on all things FINAL FANTASY, as well as exclusive promotional trailers and developer commentary. By logging in with their Square Enix account, players can accumulate points that can be exchanged for various items. The iconic Triple Triad® card game from FINAL FANTASY VIII also makes its mobile debut and is playable in the app.

Related Links:
FINAL FANTASY Facebook Page:   http://www.facebook.com/finalfantasy
FINAL FANTASY Portal App Page: http://www.square-enix.com/ffportal/
FINAL FANTASY Twitter Page:  @FINALFANTASY

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Grimsby Two New Clips http://invisioncommunity.co.uk/2016/02/05/grimsby-two-new-clips/ http://invisioncommunity.co.uk/2016/02/05/grimsby-two-new-clips/#respond Fri, 05 Feb 2016 14:00:17 +0000 http://invisioncommunity.co.uk/?p=114963 Nobby (Sacha Baron Cohen), a sweet but dimwitted English football hooligan, reunites with his long-lost brother Sebastian…

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Nobby (Sacha Baron Cohen), a sweet but dimwitted English football hooligan, reunites with his long-lost brother Sebastian (Mark Strong), a deadly MI6 agent, to prevent a massive global terror attack and prove that behind every great spy is an embarrassing sibling.

Nobby has everything a man from Grimsby could want: 11 children, the most gorgeous wife (Rebel Wilson) in the northeast of England, and numerous welfare scams that keep the checks rolling in. There’s only one thing missing: his little brother, Sebastian, whom Nobby hasn’t seen in 28 years. Nobby sets off to reunite with Sebastian, unaware that not only is his brother MI6’s deadliest assassin, he’s just uncovered plans for an imminent global terrorist attack. On the run and wrongfully accused, Sebastian realizes that if he’s going to the save the world, he’s going to need the help of its biggest idiot

She is Gorgeous

Sharon Stallone

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Over 15 million players shed blood, sweat and tears in Combat Arms http://invisioncommunity.co.uk/2016/02/05/15-million-players-shed-blood-sweat-tears-combat-arms/ http://invisioncommunity.co.uk/2016/02/05/15-million-players-shed-blood-sweat-tears-combat-arms/#respond Fri, 05 Feb 2016 13:52:41 +0000 http://invisioncommunity.co.uk/?p=114961 Mr. J, Janye East, DJ. Koo, Sniper and Karl reflect on seven years of development Combat Arms,…

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Mr. J, Janye East, DJ. Koo, Sniper and Karl reflect on seven years of development

Combat Arms, the free-to-play shooter with over 15 million registered players celebrated seven years of fierce multiplayer action this January, rewarding players with special 7th anniversary gifts.

Having a player base of over 15 million means a hell of a lot kills have been made over the years – 38,859,686,907 to be precise, or 38 billion, which is around five times more than the entire world’s population. 4,305,278,772 of those kills were clean headshots, which equates to a staggering 20 players getting a bullet to the brain every second.

Furthermore, in the past six months alone 24,123,067,826 bullets have been fired, which, if laid end-to-end could wrap around Earth more than 105 times.

To commemorate the seven year milestone and say thanks to the dedicated community, Combat Arms team created limited edition 7th Anniversary in-game gear and offered an incredible 700% EXP/GP boost to players.

Additionally, the Combat Arms development team have taken a moment to reflect on their time working on the game:

“I can hardly believe it’s been seven years since Combat Arms was introduced, the time has absolutely flown by. It’s been wonderful to see community grow and develop over the years, and I’d like to the take this opportunity to thank you everyone for their support. Here’s to many more years!” Mr. J – Game Director.

“I’ve been playing Combat Arms for five years now, which, I know is a pretty short time compared to the six or seven years experience that our players have. I still get killed an awful lot, but I’m always picking up tips, tactics and new techniques from our community. They’re a great bunch, and I feel lucky to be a part of it.” Janye East – Game Designer.

“The memories I have from developing and playing Combat Arms are more precious to me than gold. I know they will stay with me forever. Thank you all.” Karl – Game Designer.

“I’d like to thank the Combat Arms community for their continuous support across the seven years. They are the fuel that keeps the fire burning, and we hope that together we can continue to support Combat Arms forever.” DJ. Koo – Sound Designer.

“The Combat Arms team have always kept a close eye on community suggestions, and we’re often pleasantly surprised and impressed by the awesome insight they offer up. Going forward we will be listening to their opinions more than ever.” Sniper – Level Designer.

The Combat Arms community has been integral in shaping the game over the years, and the Combat Arms team have continued to support the game with myriad new modes, maps, and guns over the seven years. In true Combat Arms tradition, the development team have plans to keep to the game feeling fresh going forward and are currently hard at work refining the user experience across multiple facets.

For the latest Combat Arms announcements keep an eye trained on the official game website at  http://combatarms.nexoneu.com and leave your comments on the official Facebook page at facebook.com/CombatArms.

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PC Gamer Weekender – Tickets On Sale Now. Hands On, Pre-Release Exclusives and more… http://invisioncommunity.co.uk/2016/02/05/pc-gamer-weekender-tickets-sale-now-hands-pre-release-exclusives/ http://invisioncommunity.co.uk/2016/02/05/pc-gamer-weekender-tickets-sale-now-hands-pre-release-exclusives/#respond Fri, 05 Feb 2016 13:47:23 +0000 http://invisioncommunity.co.uk/?p=114956 PC Gamer Weekender A Brand New Weekend Event Dedicated to PC Gaming Tickets On Sale Now Free…

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PC Gamer Weekender

A Brand New Weekend Event Dedicated to PC Gaming

Tickets On Sale Now

Free Download of the Acclaimed Game Dustforce For Every Visitor Courtesy of Bundle Stars

Hands On, Pre-Release Exclusives of Dark Souls III, Warhammer 40,000: Eternal Crusade, Total WAR: WARHAMMER and Umbrella Corps

Saturday 5 and Sunday 6 March 2016, Old Truman Brewery, Brick Lane, London

The PC Gamer Weekender is the only UK event dedicated to PC gaming, and is brought to you by PC Gamer – the world’s leading authority on PC gaming.

Taking place at the Old Truman Brewery in Brick Lane, London, on Saturday 5  and Sunday 6 March, the weekend is for those who love PC gaming, whether that be building the most powerful machine or playing some of the most anticipated games yet to be released – the PC Gamer Weekender is a must attend event.

Tickets are available at http://weekender.pcgamer.com/booking-new. Advanced day tickets are £14.99. There is also a premium Weekender+ pass at £24 that includes unlimited access to the gaming zone across the two days (including 30 minutes priority access each day), a PC Gamer digital subscription and an exclusive preview of the games ahead of everyone else.

All visitors will receive a download of Dustforcerated 90% by PC Gamer, with them calling it an ”… instant classic”, it is one of the most acclaimed indie platform games on PC, and comes courtesy of Bundle Stars. Tickets allow all day access to the day of your choice (or both with a Weekender+ pass) which includes the gaming floor, hardware zone and stages.

What to expect at the PC Gamer Weekender…

Hands On Exclusives:

With the event taking place over two floors, gaming takes centre stage, and will be a chance for attendees to play games ONE MONTH before release, with Dark Souls III, Warhammer 40,000: Eternal Crusade, Total WAR: WARHAMMER and Umbrella Corps already confirmed, with more to be announced.

Tournament Gaming:

Every attendee who fancies their chances will get a seat in a tournament as part of their ticket price – but only the finest will survive. There will be a number of different games on offer including League of Legends, Dota 2, Rocket League and HearthStone: Heroes of Warcraft. Qualifiers will be played at the Weekender, and a live final will take place on the Tournament stage where a winner will be crowned. There will also be winner stays on Street Fighter V.

Workshops:

Brought to you by ASUS and led by hardware experts, these in-depth workshops will look at the improvements that can be made to PCs and how to do it, no matter your experience level. Workshop stations will give attendees the opportunity to build along with the experts on popular mods including swapping out hard drives, graphics cards, power supply and RAM.

Workshops will be held throughout the entire weekend, are free (with entry ticket) and work on a first-come, first-served basis.

Hardware Zone:

The Hardware Zone is a try-before-you-buy area full of the latest and most essential equipment for PC gaming. All attendees have the opportunity to use the equipment, talk with the experts and buy on site.

PC Gamer Stage:

Will feature interviews with some of the world’s most important and influential developers. Watch never before seen footage and exclusive reveals. Guest speakers include Julian Gollop, Paradox, presenting Stellaris, Firaxis presenting  Xcom 2, and meet the team behind Divinity:Original Sin 2 who will be discussing how to make a CRPG in an hour.

SEGA Common Room:

The SEGA Common Room is all about the indie developer and the opportunity to play their games. Any indie developers can submit their game at www.weekender.pcgamer.com/visit/contact-forms/common-room-enquiry for the opportunity to showcase, which closes at midnight on 5 February.

Boardgame Basement:

Esdevium Games and Quest Games will be bringing their team of expert games demonstrators to showcase brand new board games as well as some classics.

 

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