Invision Community http://invisioncommunity.co.uk For all your Gaming News, Reviews & Previews Website Sun, 01 May 2016 13:36:27 +0000 en-GB hourly 1 Eisenhorn: Xenos Review http://invisioncommunity.co.uk/2016/05/01/eisenhorn-xenos-review/ http://invisioncommunity.co.uk/2016/05/01/eisenhorn-xenos-review/#respond Sun, 01 May 2016 11:10:17 +0000 http://invisioncommunity.co.uk/?p=123653 Eisenhorn Xenos is a 3d action adventure game set in the Warhammer 40k universe. Specifically the game…

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Eisenhorn Xenos is a 3d action adventure game set in the Warhammer 40k universe. Specifically the game takes its content from the first book in the Eisenhorn trilogy due to it being based on the series. The game is being developed by Pixel Hero games, using material written by a well-known writer, Dan Abnett, of the black library and should be available for PC and other mobile devices.

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For me personally – only accidentally stumbling into some of Dan Abnetts book’s, the last two in the Malus Darkblade series, it was great to hear about some more games inspired by the 40k’s lore even if I had no real idea on this “eishorn trilogy”. The game starts with you playing as Gregor Einshorn an inquisitor for the imperium of man arriving on the planet Hubris due to his tracking of a dangerous heretic known as Murdin Eyclone. Even in this small early development build of the game the complex narrative structure is presented in a clear way even with the very confusing terms such as the “Adeptus Arbites” and “inquisition” which you would have to know a little about the 40k universe to understand. But, as I have not read the books, it is still very accessible and really interesting and where the early build left off made me sigh that the developer didn’t let me see more.

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The gameplay also fits the game with its simplicity allowing you to immerse yourself in the story rather than the mechanics of the game. In combat you can physically hurt your opponents by either shooting them or introducing them to your sharp friend. Rolling is also a good option if you need to quickly dodge an opponent approaching you. But, all of these actions will drain your strength which can be minimised by either correctly timing your strikes or by purchasing equipment which can be equipped while not in battle. The game also auto locks when attacking enemies so if you’re a bad aim, it should not be too much of an issue. However there was a slight issue I had with this as it was easy to not really know how many enemies you were actually fighting. I mean there were plenty of times I would be looking away from my enemy, about to turn and cut through him onto the next, only to be sent flying across the screen to an enemy that was behind me that I didn’t even know about. Apart from this, the combat was extremely smooth and intuitive which was helped by the very simple changing of equipment in the armoury allowing you to easily see how these choices made an effect on your combat prowess.

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But, combat is not the only thing you can expect in Einshorn’s adventure as he is able to be quite stealthy and the game seems to give you plenty of help to achieve this. This is due to the inquisitor’s psych abilities which allows you to see where enemies are if they are fairly close and also call them over to you so you can flank them and silently assassinate them. Or, you can always use your Asupex, an item which lets you interact with mechanical devices to trigger varies equipment to distract those heretic scum to quickly bring their heresy to an end with not much fuss. This may be why the game was so enjoyable to play as in themselves the small tools do not seem too original to amount to much however because they are done in a way that is integrated with the story rather than a gimmick they seem to be like something you will get used to and start to develop quickly and intelligently. This is probably seen best in the hacking mini game and psych hacking that you perform to a person to get some information quite close to the end. They are interesting but not overly complicated or too often to be irritating. Admittedly there are some quick time events when Gregor has to pry open a door with his sword however this is done in a way that if you do not do it repeatedly fast enough it will just take longer.

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The look of the game maintains that gothic feeling and Warhammer 40k feel that you would expect with everything looking like it should in the universe it is set in. Obviously with this being the beginning who knows what fantastic tracks for epic battles could await – the only real issue I have was in one particular scene. In this scene due to the events that transpired with Murdine Eyclone the planet is very un-happy with you which is represented by odd, barely distinguishable voices which sound like they would be more at home in an old sitcom like friends. But, apart from that I wouldn’t say there is anything to complain about at all.

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The game so far has a great box of tricks in which it will be exciting to see how they get fully developed. This coupled with a very interesting narrative set in an awesome world makes me wonder if I should pick up the books from the black library or wait for the game to be finished. So good luck Pixel hero games and thank you for also showing me how silly a standard man would look in space marine armour.

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Democracy 3: Africa Review http://invisioncommunity.co.uk/2016/05/01/democracy-3-africa-review/ http://invisioncommunity.co.uk/2016/05/01/democracy-3-africa-review/#respond Sun, 01 May 2016 11:02:03 +0000 http://invisioncommunity.co.uk/?p=123643 “…the idea had superb potential.” Do you think you have what it takes to find solutions to…

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“…the idea had superb potential.”

Do you think you have what it takes to find solutions to the challenges facing the African nations? Democracy 3 Africa is a re-imagining of Positech Games’ hugely popular political simulator. Taking the familiar model and overlaying it with new, more challenging countries to manage, the game challenges you more than ever by placing you at the head of some of the world’s less developed nations. Democracy is not such a well-established concept in some of these reasons, and getting people on board with your policies is not such an easy task as a result. This game is no walk in the park.

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Everything that you see and use in Democracy 3 Africa is identical to the original game’s layout. There are no fancy graphics, with the game choosing to focus on mechanics and mathematics over shiny appearances. Thankfully this is a system that works, and for fans it takes away any need for a stringent new learning curve. For new players’ benefit, there is a simple tutorial in place to get you going. Whilst navigating Democracy 3 has always been a somewhat complex task in terms of following everything that is going on, finding your way around is easy once you know how. Then you can start to focus on the real challenge of the game.

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The majority of the situations and policies which are in the game are the same as those in the standard Democracy 3 package. This is an odd decision, and many gamers will likely have been expecting a largely rethought model which more closely represented the political activities in African nations. Whilst some new additions attempt to point in this direction, the game largely overestimates the democratic processes which are present and important in some of these nations. A stand out problem was the recurring situation of obesity which I had in my games; a rather unlikely eventuality in terms of epidemics in this poorer part of the world.

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The attempt to shoe horn the Africa concept into the existing model has also resulted in a much higher level of difficulty in this game. It is difficult to recommend this game to new Democracy players when it is essentially like the original only more difficult to succeed at. Particular groups of the electorate, mainly feminists and liberals, did not seem to agree with my leadership even after I solved all of the problems of GDP, Healthcare, Education, Equality, Unemployment, Homelessness and various others. Even when I played into these groups’ ideals, nothing seemed to help, and for the life of me I could not understand why.

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Despite my criticisms of the way that this standalone re-imagining of Democracy 3 has been constructed, I still very much enjoyed the gameplay experience. Democracy has a certain charm in its depth, challenge and indeed the uncertainty which comes alongside every challenge. The few new policies and situations that are present are interesting twists on the experience too. HIV/AIDS is a specific epidemic which you may have to deal with for example, and one that is relatively unique to this region. Heavier focuses on minority and women’s rights are high up the checklist too, as are foreign relations and economic deals with other countries with a view to GDP growth. It feels like there is more room to grow in these areas than there has been previously, due to the fact that you are raising your nation from an earlier stage in its developmental life. This additional control opens up a variety of new avenues to try.

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The real disappointment with Democracy 3 Africa is that the idea had superb potential. Its release as a minor standalone game is not what suits the game best. Either as a DLC package or a larger, more thought out new addition to the series, the game would have worked very nicely, but the in-between option has left it unfulfilled. Maintaining the standard Democracy 3 model makes this game feel a lot like an overly glorified DLC expansion, and one with a higher asking price than it should have for essentially the same game. Positech, sadly, seem to have missed a trick here.

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I can’t call Democracy 3 Africa a bad game, because I did enjoy playing it. The problem is the reason that I enjoyed it was that I was playing Democracy 3 again, and not because the game has a revolutionary merit in its own right. For diehard fans looking for a new twist on one of the favourite titles, this game will suit you well. If you are new to Democracy or expecting to see a major aside to the standard game model, you are best off looking elsewhere. Democracy 3 Africa is going to be a one to wait for in the sales for the majority of prospective players.

The Good:

  • Highly enjoyable as a Democracy 3 game.
  • The familiar layout avoids any kind of learning curve for fans.
  • A simple tutorial attempts to welcome new players into the fold.
  • Some new policies and situations apply well to the new theme.
  • Less developed nations allow you to choose a more open route forward.

The Bad:

  • The concept should have been a smaller DLC or a larger new standalone title.
  • Africa setting feels very shoehorned into the existing Democracy 3 model.
  • The vast majority of the game recycles existing Democracy 3 content.
  • Much more difficult than standard Democracy 3, pushing out newer players.
  • An expensive standalone given the many similarities to the original title.

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Banner Saga 2 Review http://invisioncommunity.co.uk/2016/05/01/banner-saga-2-review/ http://invisioncommunity.co.uk/2016/05/01/banner-saga-2-review/#respond Sun, 01 May 2016 10:52:52 +0000 http://invisioncommunity.co.uk/?p=123630 Banner Saga 2 is the return to the bleak Nordic world from the original. I’d never considered…

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Banner Saga 2 is the return to the bleak Nordic world from the original. I’d never considered the original game and picked this up on a whim. I’m very glad I did though. Developer Stoic has brought this world of doom and gloom to life with a phenomenal story and a fantastic art style worthy to draw you in deep. The keeping of the good original formula and adding minor improvements across the board make this game an unmissable experience for anyone who enjoys choice driven adventure games.

The story follows on from the original and the option to import your save if you own both games on steam is paramount to keeping your own story going. The choices of the original change the game right from the beginning putting you as either Rook or Alette depending on what happened in the first game.

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Banner Saga 2 really pushes the limit on choices and their effect upon the story. Unlike other choice driven games of the ilk where the destination stays the same and the choice simply chooses the path there the decisions Banner Saga 2 pushes the paths to polar opposites with each character and decision creating a multitude of unique play through options available. This is helped by the stark difference in the character’s own stories, switching between the suicidal Rook, the aspiring Alette and the dark Bolverk. Characters switch between the leading role and each feel like their own complex person. While the story feels rich and complete the ending does feel like its setting up for a final part of the trilogy and as such feels slightly lacking.

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The turn-based combat returns and fills the aching gap in the storyline. A bulk of content has been added with new maps and classes to tempt you such tracker class utilising stealth to unleash armour-destroying attacks. New enemies appear as well, such as centaurs which can trample as part of their movement therefore causing damage and retreating on the same turn. The new victory conditions also force tactics change regularly, keeping the whole mechanic feeling fresh across the whole game time.

Any sins in the game are very minimal. The AI can be buggy sometimes, running through fire or other dangerous obstacles to get to you. The changing victory conditions also sway the difficulty heavily and goofing on basic fights will happen. However these are rather meagre when the rest of the experience is so well optimised and detailed.

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In the simplest sense this is the original game. That isn’t to say this is a bad thing as the first game was wonderful. There is no reinvention of the wheel here, more an optimisation of that wheel giving more focus to player agency and the mechanics of battling compared to the original.

Banner Saga 2 doesn’t change much from the original. Yet the experience overhaul makes the game feel much deeper an experience than before. The experience is one of joy overall despite the bleak tones in the game. If you haven’t played the first game I recommend you play it first before diving into this game, as you want the full experience of this 10 scoring game.

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Touhou Genso Rondo: Bullet Ballet Heading to NA and EU this September http://invisioncommunity.co.uk/2016/05/01/touhou-genso-rondo-bullet-ballet-heading-na-eu-september/ http://invisioncommunity.co.uk/2016/05/01/touhou-genso-rondo-bullet-ballet-heading-na-eu-september/#respond Sun, 01 May 2016 10:42:53 +0000 http://invisioncommunity.co.uk/?p=123627 Today, NIS America is happy to announce that the competitive shoot ‘em up Touhou Genso Rondo: Bullet…

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Today, NIS America is happy to announce that the competitive shoot ‘em up Touhou Genso Rondo: Bullet Ballet will be coming to North America on September 6 and Europe on September 9 as a physical and digital release for PlayStation®4! The game will also be receiving a retail limited edition which will include an art book, soundtrack, art cards and bonus in-game DLC.

About the game:

Developed by CUBETYPE, Touhou Genso Rondo: Bullet Ballet is a shoot ‘em up that takes place in the Touhou universe. Select from 10 playable girls and dive straight into bullet-hell! Reminiscent of a fighting game, Touhou Genso Rondo takes the traditional shoot’em up genre and infuses it with a 1v1 battle scenario, allowing for a unique gameplay experience. Learn more about the Touhou characters in Story Mode as you progress through the game, blasting your opponent with a barrage of beautiful bullets. Or if you are feeling confident, jump into online battle mode and showcase your skills to players on PSN™.

Key Features:

  • Touhou to the Masses — As the first physical release of a Touhou title on consoles, players will be introduced to the expansive and delightful Touhou universe through the PlayStation 4’s HD graphics.
  • Multiple Combat Options! — Force your enemy into oblivion by customizing your projectiles and inventing your own beautiful bullet patterns! Or read your enemy’s patterns and sneak in close for a powerful melee attack!
  • You are the Boss!? — Say goodbye to the days of feeling helpless in boss battles! Touhou Genso Rondo kindly equips the player with powerful attacks and the strength of a boss!
  • Spell Cards! — Collect power-ups and unleash maximum damage to your enemy by casting spell cards – but use them only at the best of opportunities!

For more information, visit www.NISAmerica.com/games/touhou-genso-rondo/

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Bunny Bash On STEAM Challenges You To An Online Multiplayer Death-Match http://invisioncommunity.co.uk/2016/05/01/bunny-bash-steam-challenges-online-multiplayer-death-match/ http://invisioncommunity.co.uk/2016/05/01/bunny-bash-steam-challenges-online-multiplayer-death-match/#respond Sun, 01 May 2016 10:39:35 +0000 http://invisioncommunity.co.uk/?p=123614 ‘Bunny Bash’ On STEAM™ Challenges You To An Online Multiplayer Death-Match Against Adorable, Deadly Bunnies! Smash &…

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‘Bunny Bash’ On STEAM™ Challenges You To An Online Multiplayer Death-Match Against Adorable, Deadly Bunnies!

Smash & Stomp Your Way To Bunny-Bashing Victory

Hold onto your hare and prepare for the bunnapocolypse with the release of Bunny Bash by DarkArts Studios, an action-packed online multiplayer death-match arena game with cute, adorable, yet dangerous bunnies… Available on PC, Mac and Linux via STEAM™, this Early Access download can be yours with 10% discount off its regular USD $15.99 price tag for a limited period of time. The objective of the game is to pick your bunny and enter levels of bunny blitzing mayhem. Take on your friends or meet new people as you demolish them into piles of bunny-goo.

The once wonderful Bunnytropolises filled with tranquil hopping past­ times are no longer the sanctuary and place of bliss it used to be. Today, it has become a bunny’s worst nightmare, a terrible Bunnapocolypse, where mega-cute bunnies grind, smash and bash on each other’s fur in a state of bunny stomping frenzy. Come join the fun!

Bunny Bash offers 4 unique environmentally different worlds to play with seven challenging levels. Play quickly, or strategically, by selecting different gameplay modes, and prepare to stir up some fur. Your fluffy companion offers skin, fur and even “fluff” customizations, allowing you to tailor and perfect your very own bunny-stomping machine. Overcome obstacles and avoid traps as you hop yourself to victory against opponent players. Power-ups (and power-downs) can be life-savers during the game, and the trash-talk will make you cry with laughter.

Bunny Bash is a hysterical game full of humor and fun. It offers endless hours of multiplayer bunny-bashing fun with more levels, more worlds and more content promised by the developer until its official release with the support of its growing fan base and community. Download today!

http://store.steampowered.com/app/340680

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Hotlinks:

Developer Website www.darkarts.co.za
Game Website www.darkarts.co.za/bunny-bash
Facebook www.facebook.com/BunnyBashGame
Twitter www.twitter.com/DarkArtsStudios
YouTube™ Channel www.youtube.com/channel/UCN_HE-0PZ7fwCeciwkeI3uw

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eBay – When a Protection Program is NOT a Protection Program http://invisioncommunity.co.uk/2016/04/30/ebay-protection-program-not-protection-program/ http://invisioncommunity.co.uk/2016/04/30/ebay-protection-program-not-protection-program/#respond Sat, 30 Apr 2016 13:20:12 +0000 http://invisioncommunity.co.uk/?p=123608 eBay – The buyer is always right? Recently it’s has come to our attention that eBay customer…

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eBay – The buyer is always right?

Recently it’s has come to our attention that eBay customer protection program can be used and abused by both sellers and buyers to their own advantage, however 99% of the time, its misused and abused by the buyers.

Take for example, digital sales, you sell a digital item on eBay and you send the code to the customer, via their own eBay email or PayPal email, depending on how you work.

The buyers gets the key 100% guaranteed, but… they can easily go back to the seller and stat, that the key does not work. Under good faith the buyer can send another key, now the buyer has two keys. The buyer has another angle to play, opens a case with PayPal or eBay, stating any of the following issues.

  1. Product broken
  2. Product not received
  3. Product not as described
  4. Purchase was not authorised

Due to the aged protection program on eBay and PayPal the seller is not covered at all for any digital sales and the buyer will get a full refund while the seller will be left out of pocket, this is a fact as in the UK the new laws in place for PayPal in the USA are not implemented yet. (FACT)

We tested this ourselves, we sold a key to a person we knew, they purchased the said key, then opened a case via PayPal stating the purchase was not authorised, low and behold regardless of what proof we had, that the key was sent and activated, the customer kept the game and got their money back. eBay again kept there final sellers fee and messed us around once again.

Clap Clap eBay, that’s the way to treat your sellers.

We then decided to do some more checks on eBay’s so called protection program, this time we asked a different seller to help us.

For information we are not going to reveal names within this segment , case number, just understand that this is a true story and names have been changed to protect the innocent.

So we placed an add on eBay a NEW peripheral for gamers, we had ‘Best Offer’ and ‘Buy Now’, after sometime we accepted an offer, only a small reduction, but it was still a reduction nether the less. Before we sent the item we took a photo and a short video, just in case anything happens, as we have been messed aroiund in the past.

The Item was sent, Second Class, Recorded and Signed For, as always, never trust delivery personnel or customers, as it’s easy to say, I never got the item, and claim their money back.

Item arrived mid morning and was signed for,  a few hours later the customer made contact with us claiming the item was used. Our reaction was blunt, not a chance was it used, and we will not accept a return. The buyer did not send any evidence at this time, and days had passed and in the end a case was opened with eBay by the buyer, this time showcasing the evidence.

(now we can not confirm that the product was not tampered with by the delivery personnel or what the product was like before we purchased it ourselves from the warehouse, all we know, is when we sent it, it was brand new and unused)

So the buyer, not only took hours to claim that the product was used, but now had plenty of time to make it look used (10 days).

By this time ourselves and the buyer had resorted to harassment, slander and verbal abuse but most of all, accusations.

eBay decided it was best to send it back to us, so we can confirm the authenticity of the product, of course, by now the product was USED and no longer NEW. So when we called to stat it was used the case was closed and the buyer was refunded.

Between the buyer opening a case and eBay closing the case, did we get a chance to prove anything our end, the answer is NO!. However, we were able to reopen the claim and show our evidence, low and behold, it made no difference, why? Because we should of resolved the issue with the buyer within the first 8 days? Now by now the case was only opened for 24hrs and closed as soon as eBay had seen the evidence, so 8 days, what 8 days?

Maybe they mean the 8 days in which we did not communicate and were both adamant that we were right?

Regardless of the buyer sending there evidence to eBay when the case was opened, we were not given that chance and when we were given that chance we  got a massive HAHA from eBay.

Now we were not expecting to get our money back in full, just the final sellers fee and a refund for the return, not much to ask for since we had payed for a service and eBay had not provided the service.

Now we had many conversations with eBay and each time we did, they hide behind their waffle, there links and treated us like shit under thee big corporate shoes.

Links like this

http://pages.ebay.co.uk/help/sell/credits.html#mainContent&uniqueid=null&cksm=null

http://pages.ebay.co.uk/help/seller-protection-faq.html

It was ultimately tough shit, but think back to why the protection program is there, its to step in when the buyer or seller or both cannot sort things out, right? Well, as you can clearly read, eBay only cared about the buyer, and when the seller provided there evidence is was… ignored and put to one side.

So if anything we have learnt is eBay may be a great selling platform and have a so called great protection program, but it’s clear as day, that it can be misused, abused and sellers can be screwed over, by a system that is clearly in place to only to protect the buyer.

eBay will most likely come back to us with some more links and hide behind another wall, might even threaten us to shut us up, or you never know, they will make contact with us for case details, speak to the buyer and come to a mutual agreement with compensation for agro, stress and anxiety caused.

 

 

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Street Fighter V Review http://invisioncommunity.co.uk/2016/04/30/street-fighter-v-review/ http://invisioncommunity.co.uk/2016/04/30/street-fighter-v-review/#respond Sat, 30 Apr 2016 10:17:43 +0000 http://invisioncommunity.co.uk/?p=123592 To celebrate the launch of our review of Street Fight V for PS4 and PC we are giving away…

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To celebrate the launch of our review of Street Fight V for PS4 and PC we are giving away in conjunction with Numskull, LickPR and Capcom a Ryu Hoodie, KO Scarf and Limited Edition Street Fighter Keyring

KoScarf ryumainns Streetfighterclassickey

Question is simple: in which year did the very first street fighter get released in the arcades?

Was it

A. 1980

B. 1982

C. 1984

D: 1985

E: 1987

F: 1990

Send your answer to sfcomp@invisioncommunity.co.uk with either A, B, C, D, E or F, please include your name.

Now for the Review Enjoy

Street Fighter V is a big deal. In the surrounding area of my university we have a house known as ‘the crucible.’ A room of solid stone where men hone the art of all fighting games; from Smash Bros. to Killer Instinct and everything in between.

OK, it’s my mate’s house, but you get the point we take our fighting games seriously, and no more so than Street Fighter. V has been a long time in the works, with us spending over 24 hours awake for the last open beta, and two of the house members looking at good odds of reaching Insomnia for the SFV contest. And despite the fact that Capcom did not send me a game code for the purpose of review (come on guys) there are currently six copies floating around since our trip to the local GAME at 9 in the morning so I have put plenty of time into this game already.

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Just before I started writing my boss inquired into how I was feeling about SFV. While I absolutely love the experience, it seems that position is a minority. Destructoid agreed with me but lamented the lack of content we knew was not going to be out at launch. PC Gamer seemed quite salty about the game, stating that certain portions of the game could be beaten by ‘jumping about like an idiot and pressing random buttons.’

Now Street Fighter V is not finished, correct. But no fighting game is ever finished when it’s released. Nobody complained that Killer Instinct is released in increments, or when Mortal Kombat kept adding features. Street Fighter has a large legacy, with tournaments spanning continents and such a huge industry around this one game. This game is designed to last as long as the console, and a relatively barebones release is understandable. This is the game Capcom said we would get at launch and we have a timetable of updates to keep building upon the foundation.

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If you have played any of the previous SF games, 3rd Strike mainly, this game should feel familiar under hand. As a whole the game feel miles quicker than the IV with Capcom forcing 1080p at 60fps on the PS4 version. This is most noticeable if you observe the arena backgrounds, as the frame rate is running at 30fps to preserve the foregrounds speed. This speed is not just due to the framerate however, the controls feel far more responsive than in IV, likely due to big hardware upgrade.

The roster for this game has been dramatically shrunk, however the characters are now much more spread in dynamics and style. Character’s like F.A.N.G join the roster, who uses poison to bulk slow damage on the opponent; Nash returns using zoning and absorbing projectiles to deliver big damage. Design of these characters is typically objectifying, with scantily clad, overly breasted females and pure muscle monstrosities for the male characters.

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Newest to the skills is the split of the skill bars into ‘EX’ and ‘Critical Arts/CA’ as well as the addition of Variable moves. EX and CA splits are simple, EX is simply a more powerful attack while CA is your special move. The V skills are specific to each character though, with Ryu gaining charge ability on Hadoukens versus Necalli getting simply more power. Experimentation will be required, and with the smaller roster that is more possible than ever.

You have 3 modes straight off the bat: Story, versus and survival. While the cinematic story mode is not out until June, the current mode offers a simple introduction into each character, pitting you in 3 fights interlaced with some backstory. Not taxing a mode, however you do get a nice little amount of Fight money for the trouble.

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Survival mode is a nice twist. Endurance battles against 10, 30, 50 or 100 opponents. Health does not regenerate, and you will spend points between rounds on supplements to gain health or essentially bet on completing a match within some conditions for extra points. The supplement system does not appear to be random despite what some articles say and it does provide you with what you need most of the time. This for me is more of a ‘throw you in the affray’ mode. Pick a character you are OK with and pray you improve under pressure.

Online mode is the backbone of this game though. Capcom knows this with matchmaking able to take place within other modes and allowing drop out and in of them to compete. The backbone of it works, with Capcom also allowing cross-platform play as an option, as well as filters such as internet speed and skill level. CFN also collects a huge amount of data on each fighter, including wins, level, time played and profile views, as well as storing replays for people to view. This backbone means that over time players will add the meat with online ranking as well as truly spectacular replays.

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One good feature to note is ‘Fight Money’ as mentioned earlier. Mimicking games like LOL, players earn money in-game to use at a later date when characters become available to buy. While there is a paid option, the aim is for players to work towards a goal of gaining this money for the next character release. Characters are priced at 100,000 each which, while seeming a lot, is not a huge amount as more than that can be earned on the offline content alone. This feeds into the idea that this game is planned for a large lifespan with incremental content releases, and it’s likely that we will not have a ‘super’ or ‘ultra’ iteration.

In all honesty, as much as people seem to have slated this game, it seems like pure salt. PC Gamer lamented on content that we knew at launch was not going to be there, and Capcom laid out a list of content releases to keep the community informed. This is the game Capcom promised us at launch and it is a fantastic revival and update to the SF franchise. Not to mention damn beautiful.

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But I suppose there must be one problem with it and at the moment it’s the online server. Capcom seems to have underestimated the popularity of the game and sometimes us end users pay the price. The rollback in the netcode is not perfect and characters will teleport about the pitch. Combined with lacking visual data due to this lag you can lose matches quite quickly because if it.

This is not its only server issue. Losing connection to the server puts your game in offline mode and throws you to the main menu; even if you are in an offline versus game, as we found out ten minutes into playing. This is all seeming to be lack of preparation on how big this release would be, as Capcom didn’t even prepare enough codes of all of us reviewers (I’m waiting patiently Capcom, pretty please.) PC online seems rather thin on the ground as well, with matchmaking taking far too long.

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Street Fighter V is exactly what we expected: A solid, refined, and optimised backbone for the next few years of contest, tournaments and loss of friendships. Don’t let salty reviewers tell you that the game is ‘incomplete’ or can be completed through ‘button mashing.’ SFV is an optimised, beautiful masterpiece and about to raise the bar much higher on tactical fighting gaming. If it wasn’t for the issues in the net coding this game would get a 10 but these force it down to a 9. Almost perfection in a fighting game, and a game I’m going to be playing for many years.

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Dino Tales Jr encourages young storytellers through creative play http://invisioncommunity.co.uk/2016/04/30/dino-tales-jr-encourages-young-storytellers-creative-play/ http://invisioncommunity.co.uk/2016/04/30/dino-tales-jr-encourages-young-storytellers-creative-play/#respond Sat, 30 Apr 2016 08:26:21 +0000 http://invisioncommunity.co.uk/?p=123588 Latest learning app OUT NOW with promotional weekend pricing Kuato Studios, an award-winning developer of games for…

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Latest learning app OUT NOW with promotional weekend pricing

Kuato Studios, an award-winning developer of games for learning, today announces the release of Dino Tales Jr, a fun, colourful world of dinosaurs, storytelling and puzzle play – perfect for young minds and curious kids.

Dino Tales Jr is the latest title in the ‘Tales’ series from Kuato, following Dino Tales and Safari Tales: both of these titles foster creativity and fuel imagination through engaging gameplay, and have reached Number 1 on the iTunes Apple App Store in over 190 charts worldwide. Over 1.4 million tales have been created by players across both games.

Dino Tales Jr nurtures early literacy skills by encouraging children to create their very own dinosaur tales. In a movie theatre, set in the heart of an erupting volcano, budding storytellers narrate their own stories over a series of cute clips of dino play. These mini movie masterpieces can then be shared and enjoyed with family and loved ones.

Younger players join four baby dinosaurs in exploring a wide Jurassic world packed with adventure, mini games, storytelling and puzzles, all through an intuitive touch and drag interface. Special features include an interactive ‘dino band’, where players can make their own melodies, and a ‘berry blaster’ where children explore their artistic side by personalising their dinos with bright colours and vivid patterns.

When the prehistoric playmates are all played out, they can settle down for story-time with Darwin, a friendly Darwinopterus, and follow along with the highlighted words as they listen to Darwin’s fun narration.

Dino Tales Jr is available exclusively on the App Store for supported iPad and iPhone devices from Thursday, April 28th, 2016 and throughout the opening weekend will be available at half-price. On Thursday, 5th May, 2016, the game will revert to its full price of $1.99 / £1.49.

DINO TALES JR has been made especially for young minds and designed for creative kids. Join in the adventure at KuatoStudios.com and follow @KuatoStudios on Twitter and Facebook for further information.

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Hatsune Miku: Project DIVA X Pre-order Bonus and New Trailer! http://invisioncommunity.co.uk/2016/04/30/hatsune-miku-project-diva-x-pre-order-bonus-new-trailer/ http://invisioncommunity.co.uk/2016/04/30/hatsune-miku-project-diva-x-pre-order-bonus-new-trailer/#respond Sat, 30 Apr 2016 08:23:11 +0000 http://invisioncommunity.co.uk/?p=123584 When Hatsune Miku and her friends take the stage on PlayStation 4 and PlayStation Vita on Aug.…

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When Hatsune Miku and her friends take the stage on PlayStation 4 and PlayStation Vita on Aug. 30, SEGA will give fans who pre-order or pick up the day-one launch edition (while supplies last) an extra something special! Because no digital singer’s ensemble is complete without the right accessories, SEGA is giving Hatsune Miku fans a way to keep their real life accessories safe with the Hatsune Miku pouch. Adorned with the symbols that represent the game’s five new auras and made from high quality microfiber, the pouches will be included with each physical copy of the game.

Both the PS4 and PS Vita versions of the game will release in stores and digitally on the PlayStation Network for $49.99/CA$64.99 and $39.99/CA$54.99 respectively on Aug. 30, 2016. For pre-order information, please visit the official website.

In Hatsune Miku: Project DIVA X, the world is comprised of five unique Clouds, each with its own aura – Classic, Cool, Cute, Elegant, and Quirky. As Miku and her friends progress, the auras of the songs they perform and even the modules they choose will have a profound effect on fulfilling challenge conditions for players to test themselves with. There’s also the newly added Concert Editor, which lets players create their own mini-concerts from the songs, modules and accessories they collect. As players take on Requests and explore Clouds with Miku and her friends, they begin to forge relationships, and ultimately, will reveal the secret of the eponymous “X.”

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As the best entry to the world of Hatsune Miku: Project DIVA yet, Project DIVA X will be available on Aug. 30, 2016 in both digital and physical formats in the Americas for the PlayStation 4 and PlayStation Vita. The game has been rated T by the ESRB. For more details, please visit the official website at http://miku.sega.com/divax.

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First Fairy Fencer F: Advent Dark Force English Screenshots & Pippin, Soji, and Pappin! http://invisioncommunity.co.uk/2016/04/30/first-fairy-fencer-f-advent-dark-force-english-screenshots-pippin-soji-pappin/ http://invisioncommunity.co.uk/2016/04/30/first-fairy-fencer-f-advent-dark-force-english-screenshots-pippin-soji-pappin/#respond Sat, 30 Apr 2016 08:19:06 +0000 http://invisioncommunity.co.uk/?p=123569 We’ve got your first batch of Fairy Fencer F™: Advent Dark Force English screenshots as well as…

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We’ve got your first batch of Fairy Fencer F™: Advent Dark Force English screenshots as well as character profiles for Pippin, Soji, and a new character, Pappin!

Fairy Fencer F: Advent Dark Force features two new story routes, the Vile Goddess and Evil Goddess route. In these routes, you’ll meet new characters like Pappin, who has a mysterious connection to the Fencer, Pippin!

Fairy Fencer F: Advent Dark Force is coming to the PlayStation®4 system July 26/29 (NA/EU)!

11b16ee9-f547-49ae-98e7-1dc6750ce931Pippin – A strange Fencer whose biological origins are unknown. He’s talkative and nags others way too much. A sword is stuck in his head, but it doesn’t seem to affect him.

04150fa6-6532-4012-aa9f-8d86ec95206cSoji – Pippin’s fairy partner. His human appearance causes people to believe he is a Fencer, while Pippin is his fairy. He is familiar with Pippin’s supposed father, Pappin.

7d699ba6-ff0b-4793-951c-64e798abd68ePappin – Pippin calls him “Father” but whether Pappin is Pippin’s father or not remains a mystery. He’s an enigma with a strong allegiance to his path as a Fencer.

Check out some of the new English screenshots!

Fairy Fencer F ADVENT DARK FORCE_1 Fairy Fencer F ADVENT DARK FORCE_2 Fairy Fencer F ADVENT DARK FORCE_3 Fairy Fencer F ADVENT DARK FORCE_4 Fairy Fencer F ADVENT DARK FORCE_5 Fairy Fencer F ADVENT DARK FORCE_6 Fairy Fencer F ADVENT DARK FORCE_7 Fairy Fencer F ADVENT DARK FORCE_8 Fairy Fencer F ADVENT DARK FORCE_9 Fairy Fencer F ADVENT DARK FORCE_10

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