As someone who hasn’t full experienced older games and having not played the previous game by Fancy Fish Games, I was interested to see what they’d managed to produce is just a single month. A game styled like that time when Amnesia decided to cosplay as Doom was a welcome treat. Horror themed games are normally my thing, but the need to know what my actual objective was kept me going. FYI it’s isn’t touching the big suspended beating heart I found.
The choice of aesthetic added to my enjoyment of my time in the dungeon, because it fits how the game feels, if you put these mechanics into a game that had next generation style graphics I’d feel held back by the controls, but the control system added so much. By not allowing to instantly turn and sprint from anything wanting to do me a mischief, I was force to be tactical … or too attempt to smash it to pieces with my trusty stick, while my torch is flickering because I’m afraid of what lurks in the dark.
Having the dungeon change on every attempt, is frustrating but enjoyable, as holes inevitably appear at your feet where they weren’t last time your past a door that look like that. This does make it markedly more interesting to play, as the option to have maps or not can make working out which wall with the eye you’ve passed already.
Overall, I enjoyed the time I spent in the game, and I feel I’d enjoy finding out how many different ways there are to die, and maybe finding out what the way out looks like. But I’d also like to see what it looks like from the eye on the walls perspective as someone sidesteps around the room swishing his poking stick around, because he’s forgotten what hand his torch is in might look like. Before ultimately … falling in a hole, and meeting some vines.
3/5 for a game which can hold my interest for as long as it find new ways to make my character fall back and fade to black.
Disclaimer:All scores given within our reviews are based on the artist’s personal opinion; this should in no way impede your decision to purchase the game.