The Walking Dead: A New Frontier, TellTale’s third game series of the famous TV series adaptation by the same name is at best a game of two sides. On the good side, it’s a game that proves the maturity of TellTale’s narrative adventures while on the bad side, it abandons some of the things that made the game a huge hit among fans. In all, it seems, TellTale was more concerned about giving its fans an ambitious game but it failed to execute properly its plans and changes.
Despite this, the game is still enjoyable and below we look at some individual game features. For more of TellTale’s games including The Walking Dead previous editions, you can visit NetBet.
The major underlying themes in previous editions of The Walking Dead are all covered in ‘A New Frontier’. These include on a private level, family, love and loyalty and on a society level, camp politics and politics of post-apocalyptic Virginia.
In ‘A New Frontier’, you follow the life of Javier Garcia, a former baseball player who strives to take care of his sister-in-law and her two children in face of the zombie plague. From the start as is the case with other editions, you (Javier Garcia) start scrounging for survival on a private level but soon you find yourself embroiled in society politics. The transition in the first two episodes from struggles on a private level to society level in later episodes effectively manages to bring out the pressures of micro to macro political will of survival.
Fan favourites Clementine and Lee Everett are present in ‘A New Frontier’ but their minimal presence is inconsequential to the whole storyline.
The emotional attachment that the game had in previous editions has somewhat dissipated. The previous editions focused more on the individual, the personal battles, will to survive, will to save others and do good in the face of evil; however, all that is lost as the plot in ‘A New Frontier’ is focused more on society than on the individual.
Graphics and visuals
On one end, the graphics and visuals from ‘A New Frontier’ are an upgrade on previous editions. Characters are able to express themselves more effectively through QuickTime events. The camera angles are a bit better projecting a cinematic style that is full of cuts and sharper edits.
However, you would think with improved technology, characters would now be more realistic than animatronic but that is not the case. In addition, some subtitles fail to indicate properly the tone thereby distracting the flow of the game.