OIO wakes up from a petrified state after a beam of sunshine envelops him. He gets up and finds all his friends are petrified and it’s up to him to try and solve the mystery behind their ailment and turn them back to normal. Using two types of seeds which OIO can throw, he can grow wooden platforms out of green plant areas or out of the sides of another wooden platform. OIO can have a total of 3 beams altogether in any arrangement but if another seed ins thrown somewhere where it can grow the earliest wooden platform is destroyed along with any platforms that have been grown out of it. The other seed destroys any wooden platform it touches along with any beams growing out of it as well. This is more useful than it first seems as much of the gameplay after the first few levels is simplified by performing destruction of beams and new growths in a quick succession.
While you do have unlimited lives and checkpoints are rather close together dying does mean that you lose out on each levels immortality achievements for not dying. Dying is quite frequent due to some platforming being quite difficult but luckily heights don’t cause death unless you fall into a chasm. Light fragments are collected during levels and scoring 100 of these will give achievements here and there but otherwise they don’t seem to do much. Fresk is the other collectable, three appear in each level and once collected are saved to the storyboard in the main menu. Each piece of Fresk adds another piece of a picture to the story board which is in a cave painting style explaining the events leading up to the beginning of the game.
The audio is of a very relaxing sort, it has a lot of very light but deep tones which is supposed to convey the loneliness of OIO and at points it can sound a little industrial at times when the pacing of the game changes.
Presentation and Audio
It is a pretty good platformer which works with some interesting physics puzzles but the mechanics aren’t really deep enough with the wooden beams and the physics aren’t used as effectively as they could be. Many puzzles have samey solutions and get repetitive because of it. Aside from that some of the set pieces are very good and the game’s final level is very well executed and rounds the game off nicely.
Disclaimer:All scores given within our reviews are based on the artist’s personal opinion; this should in no way impede your decision to purchase the game