Brawsome is an independent game developer based in Melbourne, Australia. Founded by Andrew Goulding in 2008, they quickly developed a strong reputation for their humorous and accessible non-action games, bringing the spirit of classic point-and-click adventures to a modern audience.
In 2010 they found international acclaim with Jolly Rover – declared “Best Australian Game” at the Freeplay Awards – earning strong reviews and international retail distribution across five languages.
They are now hard at work bringing their passion and personality to the puzzle genre with MacGuffin’s Curse.
Games – Independent:
- Jolly Rover (PC, Mac)
- MacGuffin’s Curse (PC, Mac, iPhone, iPad)
Games – Commercial:
- Avenue Flo (PC, Mac)
- Emerald City Confidential (PC, Mac)
- Nightshift Legacy (PC, Mac)
- Black Hammer Games
- Wadjet Eye Games
- Zero G Games
- Best Game Writing – MacGuffin’s Curse (Freeplay 2011)
- Best Australian Game – Jolly Rover (Freeplay 2010)
- Jolly Rover was released at retail worldwide through Lace Mamba in German, Polish and Italian
- Secured investment from Film Victoria to develop Jolly Rover in 2009 and MacGuffin’s Curse in 2010
- Secured investment from Screen Australia to develop MacGuffin’s Curse in 2010
- Successfully pitched original IP to publisher PlayFirst
Meet The Staff
After completing a Bachelors Degree in Applied Science (Computer Science) and Diploma of Business (Management), Andrew has been working professionally in the games industry since 2002; spending time at 4 games companies in the roles of QA, programming and production in Australia and UK before starting Brawsome in 2008.
Andrew has a near unrivalled passion and drive for game development, which lead him to successfully pitch for funding for his first original title Jolly Rover, which went on to win Best Australian Game at the Freeplay independent games festival.
For Jolly Rover Andrew wore many hats to get the job done, including those of designer, writer, producer, programmer, voice producer and marketer.
Andrew’s primary passion is to develop the kinds of games he wants to play, and explore comedy in games, and is willing to do whatever it takes to realise this dream.
Ben Kosmina (Designer, MacGuffin’s Curse)
Ben has been working professionally in the Australian games industry since 2002, working in the roles of QA and design at 2 games companies. Ben’s experience has primarily been in the area of game design, starting in level design and moving onto design for new game concepts, with an original published iPhone game (Neonscape) under his belt.
He joined Brawsome as a contractor in 2009 where he demonstrated his considerable skill and passion for developing characters, writing dialog and coming up with unique and interesting puzzles. Ben is a tireless game developer and player, and a walking Wikipedia of game knowledge. Prior to his career in the games industry, Ben worked as a game journalist and regularly attends international game conferences, through which has developed an impressive network of industry luminaries.
Ben is extremely pro-active about finding interesting games and exploring unique ideas.