Guns, Guns, Heroes, and More Guns
The original Gunstar Heroes eked out every ounce of horsepower from the SEGA Genesis, so the decision to create 3D Gunstar Heroes for the Nintendo 3DS was not taken lightly. In fact, the complex scrolling required the culmination of the experience of creating all the previous SEGA 3D Classics. Bottom line, this port is extra awesome.
As always, here’s a translated interview with Yosuke Okunari, producer, SEGA Games, and Naoki Horii, president, M2 regarding all the technical challenges they had to overcome to create 3D Gunstar Heroes