Descent from orbit to surface measured in tens of minutes, planets hours away from each other. Creating big planets is easy – the real challenge is to make them believable.
Take a look at the creative process of making Planets for Space Engineers life-like and big enough to host all your creations. This new development diary by our lead designer Tomas Rampas focuses on the creation of the biggest content update for Space Engineers yet.
With the introduction of planets to Space Engineers, fans found a new canvas waiting for them and with modding tutorials provided. They answered with creations, like planets made out of cheese and the exact recreation of “galaxy far, far away” with GPS coordinates. This is only a small portion of the planets found on the Steam workshop, so take a look at them here: http://steamcommunity.com/workshop/browse/?appid=244850&requiredtags=planet