German studio secures triple A veterans for current project
German game development studio THREAKS is happy to announce that their next big IP ‘All I Have is Time’ will be playable at gamescom as a world premier. After the success of ‘Beatbuddy’ and the VR hit ‘Battle Planet’ this is THREAKS’ first venture into high-end production. You can play All I Have Is Time at the Indie Arena Booth in hall 10.1 booth A020.
Work on the project began, after securing partial funding for the prototyping phase through the Creative Europe Program and THREAKS own investment from savings. All I Have Is Time was among only a quarter of almost 100 submitted projects to receive funding and, as one of an even more exclusive group, was granted the maximum sum of 150.000 €.
To guarantee a high quality product, THREAKS have secured important new hires. Former EA and Sony executive Rik Skews will join the team as Executive Producer, while also adding more Triple A experienced members to the roster in the fields of Tech- and Game Art. This marks the first steps in pushing the studio to the next level. Austin Wintory, another industry heavy-hitter, Grammy-nominated for his work on Journey, will contribute the soundtrack to All I Have Is Time.
Rik Skews is excited to work with THREAKS on their new project: “It’s rare to find a team that understands both the creative and business sides to the games industry and has the passion and drive necessary for success. THREAKS has the potential to create something special and it’s inspiring working with them to help make their vision a reality.”
While showing All I Have Is Time on the public floor at Gamescom, THREAKS are already looking for potential partners to talk about bringing the game to market.
THREAKS Website: http://www.threaks.com
Official Hashtag: #AIHIT