You enter the room. Squinting your eyes under the dim light, you can make up the improbable form of a pig with wings. It is glorious. “We are Pigasus. Mighty game developers”, asserts the airborne swine, “And this here is Adventurezator”.
“Adventurezator is an adventure game. Well, sort of. You see, we all love adventure games (as all sentient beings in their right minds should) but you must admit that even the best of them lack something very special: good old YOU.”
“In Adventurezator, you not only play an ever-renewed pile of brilliantly designed point-and-click adventures: you actually get to design your own, and publish them too! The best part? You can do that without all that boring programming, or math. It’s all very technical, but (if we had to put it in layman’s terms) it works like a very fancy cable connected directly to your brilliance.”
You stare at the flying mammal for a while, barely containing your happiness. But still, you could use a little more detailed information. Something like a description and a gameplay video. Maybe with reward levels. Or a teaser video. Pigasus opens its inventory and gladly gives all of this to you, and more.
Starting with this here Intro Teaser, which was entirelly made with with the Cutscene Creator, within the Adventurezator itself! How cool is that?
That’s all nice and sweet, “but I still don’t know what the games will actually play like” you may say. Fear not, backer, we’ve got you covered:
In this world of ever-shrinking attention spans, and an ever-growing amount of crap on the internets, we are told time and again by the so-called carriers of wisdom that our videos must be short and our descriptions to the point, or our potential backers will soon look away. Nonsense, we cry! They are here to decide on spending real money! They are here to help develop an amazing game – no, millions of amazing user-created amazing games! They are here to write history! It’s our responsibility to show them everything they need to know! (Well that, and the fact that the Adventurezator is not easy to demonstrate in 3 minutes, and we are not “camera-ready [golden] sex gods” like Tim Schafer, makes us want to show you a bit more of what we have)
So we present you with a short video of the Sandbox Tools of the Adventurezator:
On the single player campaign When Pigs Fly, you will play the adventures of Edmund, the human-turned-pigman while he tries to become a human again, and his sidekick Zookwinkle the Gnome. In this tale of courage, intrigue, betrayal (and dumbness) – you and our pseudo-heroes will face many challenges and re-write history while they are at it: meet Isaac Newton, the Seven Dwarfs, and even Weeping Angels (holy crap!). Your actions will decide the fate of many, with 3 different endings (maybe 4), some of which will make you laugh, others will make you cry – okay that was probably exaggerated, but they will make you smile and re-play some levels to see the other outcomes, we guarantee!