The latest in a series of successful Kickstarter adventure game campaigns, already Greenlit psychological horror adventure Asylum achieved its funding goal of $100,666 over the weekend. With this, Senscape intend to bring Asylum to completion and release it before the year’s end.>With only 48 hours to go, Senscape are aiming for a number of exciting stretch goals that combine their own ideas and requests from the community, including versions of Asylum for iPad, OUYA, and Oculus Rift virtual reality support. An overview of the stretch goals
>The final stretch goal of $166,666 is a complete rework of Asylum dubbed Memories, featuring a brand new story that returns players to the haunted asylum in broad daylight, which is intended to be distributed as an expansion in 2014 and will be given for free to every backer who pledged $15 and above.“Whereas the original game is gritty, dark and oppressive, the additional content will be dreamy, melancholic and beautiful,” says Agustín Cordes, lead designer and founder. “Fans of Scratches will feel right at home with its similar atmosphere of decaying beauty and sadness.”A preview video of the intended Asylum: Memories expansion is available here:
Three new Asylum: Memories screenshots are available here:
“Backer Spotlight” preview video
Often perceived as the spiritual sequel to sleeper cult hit Scratches by Agustín Cordes, Asylum received immediate and widespread support from adventure and horror game fans from all over the world. They were joined by many Linux enthusiasts upon last week’s open-sourcing of the Dagon engine, which is specially geared toward adventure game development and was originally created for Asylum.
>Much in line with their mission to focus on the community, Senscape launched the “Backer Spotlight” initiative that gives fans a chance to tell their own story, to be featured in the upcoming “A Tour of Hanwell” documentary. Video clips of many different themes and moods have been received in which fans talk about why they love adventure and horror games, what they like about Asylum, and a diversity of other things related.
The Asylum “Backer Spotlight” preview video is available here:
- • Kickstarter project: http://lockme.in/Asylum
- • Kickstarter video: http://youtu.be/5RXVgv-QZKQ
- • Trailer: http://youtu.be/aXs4Fysxsc4
- • Short demo: http://www.senscape.net/asylum-teaser
- • Steam Greenlight page: http://steamcommunity.com/sharedfiles/filedetails/?id=95795715
In Asylum, you set out on a chilling journey through the intricate floors of the Hanwell Mental Institute, which has seen unimaginable atrocities in the past. Decay surrounds you; dread awaits you around every corner. As you traverse the endless corridors of the Asylum, a disconcerting feeling of imprisonment creeps up on you…
Asylum is the upcoming psychological horror adventure game inspired by H.P. Lovecraft, set in a massive mental institute that is far past its prime. Over four years in production, it aims to marry cutting edge visuals with thrilling storytelling to give players the ultimate experience of fear.
Key features include:
- • Mature and disturbing horror storyline that will haunt players for years to come
- • Over 15 hours of terrorizing gameplay
- • Around 100 rooms to explore in breathtaking detail
- • High definition graphics that remain sharp on the largest monitors
- • One of the biggest virtual buildings ever created for a game
- • Voice-acting by industry veteran Josh Mandel
For more information, please visit http://www.facethehorror.com.
Dagon is a game engine developed by Senscape especially tailored for adventure games and based on open technologies. Featuring a deceptively simple scripting language, blazing fast performance and high portability supporting Windows, Linux, and Mac OS X, the project aims to become a reference of the genre. This is also the backbone of the upcoming Asylum horror adventure. Dagon is free to use and open-source. For more information, visit http://www.senscape.net.
Senscape was founded in 2010 by Agustín Cordes, designer of the award-winning Scratches adventure game. Based in Argentina, it aims to become a key company of independently developed videogames and in particular the adventure genre. To achieve this, Agustín has assembled an outstanding team of professionals hailing from many different industries and committed to bring only the best quality to its works. Senscape aims to merge technical prowess with compelling stories that provide rewarding and unforgettable experiences. For more information, please visit: http://www.senscape.net.