Today, Ubisoft announced the addition of new maps and a new gameplay mode to Atomega, the recently released online multiplayer FPS from Reflections, a Ubisoft studio.
In addition to Temple and Void, added on October 30th, two new arena variants have been added to the original experience, each introducing new tactics needed to dominate a match.
- Temple – Mass falls from the sky as arenas collide bringing close-combat battle for the spoils in and around the central temple
- Void – A tower-maze of futuristic neon poised above the abyss. A risky dash into the centre can bring big rewards for those who dare
- Ascent – A golden Olympus of intricate design. Tiered levels create a constant dilemma of keeping the high ground advantage or descending to battle for mass
- Limbo – Passageways lead into a central fight pit, plunging players into intense brawling battles. Only the toughest will succeed by dominating their opponents and holding the central area
In addition to these new maps, the main new gameplay feature introduced to the game is the Nemesis system. If an opponent player is repeatedly attacking the player, the opponent will become the player’s Nemesis. This places a target on the opponent allowing the player to track his movements throughout the map. The player can then use this visibility to avoid his opponent or track him down and exact his revenge for extra points.
Atomega is an online multiplayer FPS released on Steam on September 19th, in which gaining mass is crucial to grow stronger and defeat one’s opponents. Players engage in a frantic battle for supremacy through intense 10-minute rounds gathering up to 8 players.
For more information about Atomega, please visit http://atomegagame.com