The next chapter in the Reemus series. A classic, Lucas Arts inspired 2D point and click comedy adventure game for PC/Mac/Linux.
2D, hand drawn, comedy-fantasy point and click adventure game in the vein of such classics as “Day of the Tentacle” & “Monkey Island” for PC/Mac/Linux. With future ports to iOS, Android and Blackberry planned.
The story revolves around Reemus, a medieval exterminator and his loyal sidekick Liam the purple bear as they battle giant insects in a quest to legitimize “extermination” as a heroic career path.
Sound ridiculous? Well it is, but don’t take my word for it. You can try the earlier games for yourself right now, for free! Just click this link, don’t worry I’ll be here when you get back.
**UPDATE – NEW CHARACTERS ARRIVE IN FREDRICUS**
Some brave and generous backers have pledged their support at the “Become a Character” reward tier. To celebrate their arrival into the Reemus universe I’ve been drawing them early, check them out below. Want to be immortalized as a game character for all eternity? It’s not too late to pledge your likeness away and join the party!
This new game will be the 7th outing for Reemus and Liam and the 2nd in the “Ballads of Reemus” series. If there’s one thing I’m good at, it’s milking an idea for all it’s worth!
The original “The Several Journeys of Reemus” series of point and click adventure games have floated around the internet as free to play browser games since 2008. With five chapters in the series, each garnering an award nomination, they’ve been played millions of time on sites like Kongregate.com and Newgrounds.com. If you still haven’t clicked the link to try them, click and play now! Seriously, they’re free to play!
In 2012, Reemus made the leap into a full commercial game with a new title called “The Ballads of Reemus”. Featuring a new, longer story, more puzzles and full voice acting. It received an award for “Best Story” at the Casual Connect Indie Prize 2013 last month and just because I like you, I’ll let you sample that game for free too, here’s a link. Click and enjoy, you can thank me later.
So now that you’ve experienced what the world of Reemus has to offer, I know what you’re thinking.
“Jay, that Death Slug storyline was nutty. When are you going to finish it?”.
Well my friends, you are in luck! That’s what this Kickstarter is all about. I want to finally finish what I started in 2008 and tell the complete saga of the Death Slugs. My plan is to take the first five chapters from the “Several Journeys” series and reboot them, touching on some of the major story elements but with all new puzzles, full voice acting and longer gameplay. The final game will be a shiny stand alone commercial version that tells the full story from beginning to end.
THE STORY SO FAR…
When Reemus the Exterminator’s main competitor Pest-Go reduces pest control to a skill anyone can do with a squirt bottle, Reemus fears his chances of having a truly heroic ballad written about him are over.That is until he stumbles upon an invasion of killer Death Slugs that has all the makings of the greatest quest of all time, one that can not only restore extermination to its former glory but finally put Reemus on the map as a true hero. Now the only question remains, will Reemus and his sidekick Liam defeat the insidious Death Slugs, or will they be the ones exterminated?
WILL THIS BE A FLASH GAME?
No, this time around I’m using a brand new engine. The VISIONAIRE adventure engine is tailor made for creating adventure games. The team at Daedalic games used it for “Deponia” and “Whispered World” among others and if it’s good enough for them, it’s good enough for me!
HOW ARE YOU GOING TO DO THIS BY YOURSELF?
Can I really juggle that many balls at once? Well I was worried at first, so to set my mind at ease I created a prototype just to make sure the engine could do what I wanted and that I could actually handle programming it.
Turns out it’s really intuitive and because it’s focused on adventure games it really has all the tools I need to create the game I want.
If you’re interested in checking out what I made, click the link below. It’s super short and missing a lot of key elements, like voice acting and Liam! Hopefully it’s enough to whet your appetite for a full game and showcase a bit of what you’ll be in store for.
PLAY THE PROTOTYPE!
PLEASE NOTE *This build is PC Only, the Mac and Linux version will have to wait a bit longer until Visionaire officially releases their porting tools. Don’t worry, the full game will be available for all three!
$15k you say? That’s barely enough for groceries, never mind padding the budget to go on an extravagant trip! Well, that’s how I roll. My passion runs deep for this project, so I’m not looking to retire on kickstarter money. I just want enough to cover my living expenses so I can focus all my energy into the game.
I’ve also managed to guilt some of my friends into investing into the project, with that I’ve been able to lay the ground work for the game. Writing, design and art have already begun. So I just need another hot cash injection to pull it over the finish line.