Bigpoint, a leading online game developer and publisher, has hired Brian Morrisroe as Creative Director, and Julien Proux as Director of Art and Content Production. Both new roles will be based at Bigpoint’s Headquarters in Hamburg.
Brian Morrisroe has over 17 years of professional experience in the gaming industry. During his six years tenure at Blizzard Entertainment he notably acted as Art Lead for World of Warcraft and Art Director for Diablo III, he established the visual style and drove the art direction for both titles. His contributions helped ship over 15 million units worldwide, including other blockbuster titles such as Legacy of Kain Soul Reaver 2. In 2008, he co-founded Booyah, a mobile company focused on location-based gaming where he notably acted as Chief Creative Officer and then CEO. At Bigpoint, Morrisroe will be responsible for fostering the creative environment and guide the creative direction across the company’s portfolio.
“I am delighted to be joining Bigpoint at a time when they are poised to make a big splash with their new product launches”, stated Morrisroe. “It’s very exciting to have an opportunity to work with the many talented people at Bigpoint and to help build a culture of creativity and innovation that will deliver our next generation of games. I believe the teams are poised to create titles that are going to have a major impact on the gaming landscape as a whole, and I’m looking forward to working with everyone at the company to make that happen.
Julien Proux has 18 years of experience creating and growing international AAA game studios. Most recently, he was the Studio Art Director for Activision in China, setting up the art department and ensuring a graphical quality in line with the Call Of Duty franchise. Prior to that, he was the Senior Art Director for Assassin’s Creed 3 in Singapore, helping create the ground breaking visuals of the naval battles. Past highlights of Julien’s career include Need for Speed with Electronic Arts Vancouver, and founding the studio behind “Sleeping Dogs”: United Front Games, also in Vancouver. At Bigpoint he will help focus, structure and align the art teams with the company creative and economic goals.
“I am very proud to join Bigpoint’s talented team here in Hamburg. I am looking forward to collaborating with the multiple studios and helping them push the visual quality of their projects even further”, says Proux. “In such a highly competitive environment, having memorable graphics is key to the overall game experience and the international group of artists at Bigpoint is ideally placed to deliver true AAA content.”
“I am thrilled to announce the addition of two such heavy hitters to our Creative Department. Their respective track records speak for themselves and they share with us not only an unwavering passion for games but also the bold ambition to take our industry forward.”, added Khaled Helioui, CEO of Bigpoint. “My main ambition with Bigpoint is to build an environment for developers, artists and designers to focus on their craft while having the mentorship and support to keep developing their capabilities. Brian will help us foster our creative environment and support our artists and designers in their path to develop innovative games. Julien will bring an unrelentless focus on AAA quality and vetted processes that will allow us to go beyond what is being done in the free to play space.”
Bigpoint is continually hiring passionate candidates across all levels.