Destiny launched on the 11th – and I don’t know about you guys, but the game hasn’t left my PS4 since. There’s a hell of a lot of controversy surrounding the title as it stands – with players expecting an epic sci-fi saga met with a game that whilst technically might be very good, still feels not quite finished.
Regardless of opinion, the game has a hell of a lot to do, and a lot of its finer points aren’t explained awfully clearly, so a guide book could be a lot of help if it’s done right. With so much content to cover, the guide has a big task ahead of it – so let’s take a look at the individual sections to figure out whether or not this guide is a necessary companion for your Guardian.
The Field Manual runs the gamut from character classes to equipment and end-game progression. It’s a pretty complete compendium of information, with advice on builds and some essential information on light levels – an aspect the game explains in a very barebones way. There are some genuinely handy tips tucked away in there – like keeping a set of gauntlets for every weapon type you use to maximise your damage and efficiency with it –
It’s not exactly hard to approach most of the missions in Destiny as they all follow the same basic pattern. Go somewhere, deploy your Ghost, kill progressively harder waves of enemies before killing a big yellow version of the same enemy you’ve killed a thousand times before with a shiny name tag. Once you’ve learned the ins and outs of combat itself, these become a rinse and repeat process, but the guide does offer maps, complete listings of patrol missions, and even quick guides to the public events that spawn on each planet.
It’s good to have a heads-up on what kind of elemental damage you need to be packing for each mission, but it comes more in handy with the game’s strikes (try having an easy time killing the Wizards that spawn in the Phogoth fight on harder difficulties without solar damage, for example). It even includes information on the extra combatants and upgrades the enemies get when you bump the difficulty up. It does the job of giving you the information you need to go in prepared but ultimately the source material it covers is a pretty repetitive and simple process.
Here’s the truly stand-out part of the guide. It’s essentially a bestiary of the different types of enemy you’ll come across and Destiny does such a laughable job of making that information accessible, it’s just more convenient to have it all there on paper. The information the BradyGames team have compiled is actually much more complete than the grimoire cards you collect in-game, with complete run-downs on individual enemy behaviour and the tactics you should employ to take them down, which is hugely important when you start tackling the heroic story and strike missions. I’d go so far as to say it’d help you approach the Vault of Glass’s mobs without breaking morale and running to the hills.
A run-down of not only the different guns and armour pieces in the game, but also the various mods and stat effects you can mix them up with. Again, Destiny doesn’t really seem to keep this information anywhere easily accessible, so the guide helps cover for some of the game’s shortcomings. It can take a while to find the right combination of gear and mods that maximises your playstyle, and the information available in the armory does offer the information you need to find the quickest path to a maxed out character. Armor makes up the biggest part of progression past level 20 so it’s vital to have all the information at hand.
The Crucible is Destiny’s PvP component and arguably its strongest point. Here’s where the guide offers a pretty considerable advantage, with overhead layouts of each map and tactics offered to suit the ‘flow’ each one directs combat into taking different game modes into consideration. Some of the tips and tricks provided do fall under the umbrella of good old common sense – like always running in groups etc – but the cold hard facts about each map easily make this guide worth a purchase alone if the Crucible is where you get your kicks.
The Crucible is probably the game mode I’ve played most – even though coming top on leaderboards and watching someone who literally just went into matchmaking to sit at the spawn point and wait for the game to end walk away with a legendary engram makes me want to walk into Bungie and slap them all individually in the face. The guide really helped me up my game – just having the extra information on each map really gives you the drop on where people are likely to try and camp or specific areas where multiple levels confuse your motion tracker.
The main issue with the Destiny guide is that it offers extremely complete information… on a game structured like an MMO. Who’s to say even half a year down the line this guide will still be relevant? With several expansions on the way players are going to have to turn to the ready source of the internet for tactics. The guide doesn’t even contain any information about the Vault of Glass – the raid that launched a week after the game hit shelves – which is arguably the most considerable chunk of end game content.
Even so, the guide is written well and comprehensively – and £15 for a head start on the multiplayer game everyone’s playing is well worth it. It’s just a shame it’s going to get outdated so quickly.
Grab your copy here http://www.bradygames.com/promotions/promotion.aspx?promo=140052
Disclaimer:All scores given within our reviews are based on the artist’s personal opinion; this should in no way impede your decision to purchase the game.