In the beginning (september 2010), Dragon Maze was an idea for a very simple mobile game, inspired in the old 80’s game “Marble Madness”, we wanted to have the game done in aprox 6 months, development was going great, we reach alpha stage but some months later we became excited for the OUYA kickstarter campaign, and when we got our Developer version of the OUYA, the game was not fun in controller and that is how the current version of the game was born, the game was expanded and now the target is portable consoles such as PS Vita (in development) nintendo 3ds (no sdk yet), and Steam for pc is the main goal
The World of Dragon Maze
In Dragon Maze you play as Suki, a little dragon who is on its way to save Nina, Nina is Suki’s best friend, she was captured by the evil gang of wolves, “The Klaw Gang”, they capture exotic and rare creatures and sell them for gold, in this adventure you will travel trough forests, caves, mountains and diferent environments, each one with different mechanics.
Mechanics and Features
Dragonmaze is a 3d/Action/Adventure/Platformer where the main focus is to bring back the “old school controller action”, personally, is the kind of games i enjoy most, i dont like time events where you only press one button and the character does everything for you. In Dragonmaze you will have to perform timed and precisse jumps to advance trough the level and you will be able to learn or upgrade new abilities as your journey progresses. Some features are: Controller Action, Old school platform fun, unique game mechanics by world, beautiful environments, secret levels and more.
Current Development Stage and release info – Updated 9-7-2014
Dragon Maze is in beta stage, and we have a demo available for the press PC only for now with Xbox controller, if you are interested in a playable demo please email email@example.com, we still do not have a release date but we estimate that game will be out in beginning or half 2015 for steam if we get greenlighted and ouya, we also have the game running on ps vita under a PSM license but we will look foward to have a ps vita license. We are also interested in other consoles such Wii U, Nintendo 3ds, xbox 360, xbox one, ps3 and ps4 but we will do that after we have the first gold master version. graphics will be improved for consoles and pc
*Old school controller, simple but fun (timing and precision are king).
*Fresh levels, each world and level has new mechanics.
*Beautiful toon environment.
*Small but fun levels.
*Upgradeable hidden Skills! (not available in the demo provided below).
Release Date: End of 2015
Price: from 8 to 15 USD
Platform: PC, Mac, OUYA, PS VITA (we want to add Nintendo 3DS too but still no good news for that platform)