The inaugural Hype programme is varied, and includes sessions featuring console-based cloud-powered gaming, the new indie landscape, revolutionary massively multiplayer technology, new tools for user generated content, lessons of crowdfunded development, and much more besides. Game showcases, featuring live demos and interviews, include Dreams (PS4), Crackdown 3 (Xbox One) and Worlds Adrift.
Confirmed as guest speakers are some of the videogame industry’s most renowned talents, including Phil Harrison (Alloy Platform Industries), David Braben (Frontier Developments), Alex Evans (Media Molecule), Dave Jones (Reagent Games) and Henrique Olifiers (Bossa Studios).
Meanwhile, Hype’s indie session, hosted by Curve Digital’s Simon Byron, features an equally formidable lineup, with Paul Kilduff Taylor (Frozen Synapse), Dan Marshall (The Swindle) and Caspian Prince (Revenge Of The Titans) addressing the new indie landscape. Joining game makers onstage will be writers and critics including Mark Brown, Nathan Brown, Keza MacDonald, Simon Parkin and Steven Poole.
Thanks to an exclusive partnership with Bandai Namco Entertainment UK, Dark Souls III, one of the most eagerly anticipated games of 2016, will be playable at the event.
Hype is focused on visions of videogaming’s future, and aimed at giving developers the opportunity to discover how some of the industry’s leading studios are using new technologies and techniques to create groundbreaking interactive experiences. However, the conference does not exclude non-developers, and all of the programming will be of interest to traditional consumers who read Edge, too.
It’s a conference centred on the creativity and technology of games, not the business of games. So it’ll be talking to game developers about new ways of interacting with game environments, for example, rather than obsessing over eCPAs or ARPDAUs.
The schedule in full:
An Audience With… Phil Harrison
In Hype’s keynote interview, PlayStation and Xbox pioneer Phil Harrison tackles videogaming’s future, as VR, AR and other emerging technologies prepare to transform the ways we play and create.
Media Molecule co-founder Alex Evans takes us on a tour of the studio’s genre defying PS4 project, which blends a fantastical visual style with a groundbreakingly open ended approach to user generated content.
Surviving the Indiepocalypse
If the indie boom is over, what does the world look like now for game creators? Simon Byron
hosts a frank discussion with leading indie names Paul Kilduff Taylor, Dan Marshall and Caspian Prince.
Showcase: Crackdown 3
Dave Jones of Reagent Games demonstrates how the actionpacked Xbox One exclusive is exploiting Microsoft’s cloud processing technology to deliver openworld destruction on a never-beforeseen scale.
Game Maker’s Toolkit Live
Mark Brown presents an exclusive live edition of his popular YouTube series, which takes a microscope to the inner workings of videogames. In this instalment, he digs into the art of environmental storytelling.
Showcase: Worlds Adrift
Bossa Studios co-founder Henrique Olifiers joins us for a look at the company’s biggest, most ambitious project to date, which raises the bar for persistent play in massively multiplayer game environments.
Games Room 101
Steven Poole, Simon Parkin and Nathan Brown compete to build a better future by identifying everything that is wrong in videogames, and consigning it to the fate of Games Room 101.
The Making Of… Elite Dangerous
David Braben joins us to talk about how Frontier reinvented Elite for a modern audience, lessons learned from crowdfunded production, and how ongoing development changes the rules.
Let’s Play Dark Souls III
Namco Bandai’s mighty Dark Souls III is available for all to play at Hype, and in this session a selection of special guests compete to discover who is the best at handling the legendary Souls challenge.
For venue and ticket info, visit www.hypeevent.co.uk.