Creative Skillset’s Employment Census 2015 for games and other Creative Media sectors has now been published and there is good news for the United Kingdom games industry. Games is now the fourth largest employer after TV, Film and Radio, with the workforce now standing at 10,300, doubling in size since the last Survey in 2012.
The games industry employs the fewest women in the Creative Media Sector, but has seen remarkable growth in recent years of 19 percent of the workforce, 2,000 employees, compared to 14 percent, or 800 in 2009.
Representation of Black, Asian and Minority Ethnic (BAME) groups remains disappointingly low at 4.0% or 400 people, but this is not dissimilar to Film, Post Production and Animation, which all employ 1 in 20 from this group. This compares with the UK average for BAME employment across all industries of 10% or 1 in 10.
David Smith, founder of Women in Games, commented “Creative Skillset is to be commended for bringing this data to our industry that is so vitally important in understanding how industries are growing and creating wealth. Industry growth brings opportunities for everyone, and it is pleasing to see the proportion of women in the games industry continuing to grow to 19 percent. The Women in Games not for profit organisation seeks to double the number of women in the games industry by 2025. It is encouraging for the long term that employers are able to find more diverse talent to bring increasing success to the future games industry in the UK.”
There were 657 responses to Creative Skillsets Employment Census for games and all other Creative Media sectors launched in September of last year. The full results were published last month a thttp://creativeskillset.org/about_us/research/creative_skillset_employment_survey_2015
Women in Games has reproduced below 2 tables from the Survey and has commented on possible headlines in the 2015 data at http://www.womeningamesjobs.com/?p=2433
Sector Skills Council, Creative Skillset, has published census surveys every three years since 2006. The 2015 survey was completed by 104 games industry employers, compared to 34 in 2012. There are some changes in methodology and weighting compared to previous Employment Censuses and to underline this, the Employment ‘Census’ when launched in the autumn of last year has now been renamed the 2015 Employment ‘Survey’. Caution is advised when comparing the 2015 data reviewing trends over time.