Titanic VR is an immersive experience, which allows users to see the events of the doomed ship through the eyes of a survivor and to virtually explore the wreck on the seabed. The game is currently available for PC, Oculus Rift, HTC Vive, Windows Mixed Reality and on Playstation in Q4 of 2018.
Matt Clifton, Head of Studio and Bobby Greaney, Lead Developer and Technical Artist at Immersive VR Education will attend the event and will be available on the day to speak with attendees, and to demonstrate two elements of the game.
Speaking ahead of their attendance Bobby Greaney of IVRE said,
“EGX is a fantastic opportunity and space for us to showcase our latest product to the VR industry and meet and talk with some of the world’s biggest developers, designers and creators, particularly from the UK and around Europe. Not only that – we are particularly excited to be part of this event as it gives us a chance to see some of the amazing creations being produced by our peers.”
Matt Clifton said they expect interest to be strong over the weekend and they are ready, willing and able to engage with anyone who visits their stand,
“One of the best parts of EGX is the opportunity for us to meet and talk with fans, enthusiasts, and the general public, and give them the opportunity to experience our work for themselves, and learn about the technology. We see so much applications for VR technology, not just for entertainment, but also for learning, training and education purposes, and are excited to talk to people and hear their thoughts on the industry and the potential within it.
In addition, since the launch of Titanic VR last month and the release of our 1943: Berlin Blitz virtual reality experience earlier this year, the interest from gamers worldwide has been huge, so we expect EGX to be no different. It will be such a buzz to see the reactions of people to Titanic VR – it really is as close as you can get to experiencing what it would have actually been like to step on board the famous ship. It’s a very sensory experience. So yes, we’re looking forward to a great few days at the NEC!”
A Chance to Board the RMS Titanic
Titanic VR is a factually animated VR experience that tells the tragic story of the sinking of RMS Titanic as witnessed by survivors. As well as creating a realistic VR experience that tells the story of the tragedy in a compelling way, the game will also serve as a valuable resource for discovering more about the stricken ship, through a realistic exploration experience, using detailed maps and 3D models of the historic wreck site. We have used motion capture, face-scanning technology and professional voice actors to immerse users in the story and to enable them to relate to the people involved. In developing this, we wanted to create an accurate portrayal of events, so it is not only educational, but also emotional and very engaging.
The new release shares two different types of educational VR experience that bring history to life.
- Six hours of educational gameplay, where players are tasked with navigating the wreck using their submersible and ROV. It features eight dive missions and seven lab missions.
- The second element is a fully immersive, historically accurate, animated experience which tells the story of the evacuation to lifeboats, based on the eye witness testimonies of survivors as the tragedy unfolded in 1912.
Players can:
- Recover various artefacts and items from the seabed and complete missions based on their recovery.
- Choose to undertake the missions or to simply explore, admire and learn about the sheer majesty and scale of the doomed vessel.
- Check out all hidden passageways and areas inside the wreck.
- Navigate around and inside the wreck using their submersible and ROV, completing missions such as rescuing a lost ROV, creating a photo mosaic, placing research equipment, and working with a world-famous Director.
- Clean and preserve recovered artefacts, upgrade the ROV, and learn all there is to know about this awe-inspiring wreck.
IVRE has been praised for the game’s intricate and authentic build and design process. Some highlights from the project include:
- It is the largest animated virtual cast of characters ever based on real people inside a single VR experience.
- It took more than 8,800 working hours to create
- The sinking animation is based on first-hand eye witness testimony.