Interactive novel gets bloodier and more brutal in Book 2 of the adaptation of Ken Follett’s bestseller
Kalypso Media is excited to announce that the second instalment of Daedalic Entertainment’s interactive novel, The Pillars of the Earth, is available now for the PC version of the game, with the PlayStation® 4 and Xbox One versions to follow at the end of January 2018. Book 2 – Sowing the Wind is the next chapter of Daedalic Entertainment’s adaptation of the best-selling book series by Ken Follett. Those who purchased the physical retail edition of The Pillars of the Earth will automatically have access to Books 2 and 3 at no additional cost. Book 3 – Eye on the Storm is on track to launch in May 2018. To celebrate the release, Kalypso Media and Daedalic are pleased to present a new trailer showcasing all of the exciting new content lying in wait for players in Book 2.
Rejoin Jack and Aliena who are now grown up and matured as they fight to save Kingsbridge from the ruthless William Hamleigh. William does not take Aliena’s romantic rejection lightly and threatens not only her life but the lives of her family and friends. Despite the threat they continue their work on a spectacular cathedral to attract pilgrims and visitors for their thriving market, which promises prosperity for their small, medieval town. But as William Hamleigh becomes earl and joins forces with the merciless bishop Waleran he has only one goal: Kingsbridge must fall!
This second instalment accelerates and continues the dramatic, mature and emotional storyline that began with the first book. Many dynamics come to a head with violent conflicts and even death. The player will have unprecedented influence in this beloved story, even sometimes deciding who lives and who dies.
“With this chapter of the story, we sought to really raise the stakes for the characters we’ve met and grown attached to.” says Matt Kempke, author and game designer.
Kevin Mentz, also author and game designer, adds, “It’s a much faster paced, more action-packed experience. But we did our best to maintain focus on the poignant storytelling from Ken Follett’s original while adding more interactive moments.”