Extend Studio, creators of the award-winning ‘A.R.E.S.: Extinction Agenda’, have announced today indie studio support for their first Kickstarter campaign to help complete and release all-ages puzzle-platformer ‘So Many Me’ onto a variety of gaming platforms.
Extend Studio is excited to announce that we’ve teamed-up with FIVE indie studios that are past winners of Microsoft’s ‘Dream.Build.Play Challenge’!
Dream Build Play Winners have joined forces for This Holiday treat!
Six legendary heroes from other realmsm have left their essences behind allowing you to take on their persona’s in a time of need.
So Many Me is a charming, colorful and fun game. Of course we want a special Tetrobot costume for the MEs in it! When I see all those characters with special costumes based on indie games, helping each others to reach their goals, I see something beautiful and inspiring.” William David, Swing Swing Submarine, dev of Blocks That Matter, winner of Dream-Build-Play 2011.
The “Dream-Build-Play” Costume Pack includes:
· Dead Samurai Dishwasher — Dream-Build-Play 2007 by Ska studio
· Weapon of Choice — Dream-Build-Play 2008 by Mommy’s Best Games
· Dust: An Elysian Tail — Dream-Build-Play 2009 by Humble Hearts
· Lumi — Dream-Build-Play 2010 by Kydos Studio
· A.R.E.S. — Dream-Build-Play 2010 by Extend Studio
· Blocks That Matter — Dream-Build-Play 2011 by Swing Swing Submarine
“If Extend Studio reaches their stretch goal for the Costume Editor, then they will also be able to provide tools for players to use the Costume Editor to share designs in the Marketplace.”
The Kickstarter campaign is looking to raise another $18,000 to help polish up the currently-in-beta title and release it on a core set of platforms (PC/Mac/Linux). Stretch goals include additional releases on Playstation 4, Playstation Vita, and the WiiU. Other stretch goals include a level editor and back-end to allow sharing user-generated content, along with brand new game levels and puzzles.
Backers will be able to redeem reward copies for PC/Mac/Linux versions of the game directly from Steam the moment the game becomes available.
By pledging their support, players can pre-purchase reduced-price digital copies, download keys for the soundtrack by award-winning composers Hyperduck Studios (Dust: An Elysian Tail, Scrolls), nab figurines and plush toys, not to mention top-tier “Co-Designer” pledge rewards that allow backers to help design levels, puzzles, characters, and more!
To check out the Kickstarter, along with all pledge and stretch goal information, please visit:http://www.kickstarter.com/projects/nenin/so-many-me-puzzle-platforming-fun-with-a-brand-new
So Many Me takes inspiration from both old and modern classics of the puzzle-platforming genre, ‘So Many Me’ casts players as the lovable green blob, Filo, as he and his seemingly endless army of clones explore a massive world and try to stop the most evil villain their world has ever seen. Only by solving tricky puzzles, navigating treacherous pitfalls, and defeating powerful bosses will the player manage to succeed in their quest!
Extend Studio is an independent developer based in Thailand. A closely-knit team of designers, programmers, artists, and business individuals, Extend Studio strives to create high quality, fun to play titles. They are the development team behind the award-winning ‘A.R.E.S.: Extinction Agenda’ and its recently-released XBLA update ‘A.R.E.S. Extinction Agenda EX’.