Memoria – Second Developer’s Diary released
Today the second developer’s diary of Daedalic’s upcoming Point & Click Adventure Memoria has been released. In this episode, writer and game designer Kevin Mentz, project lead Jonas Hüsges and game designer Tim Haneberg will feed you some interesting facts about Memoria’s magic spells and the game’s puzzle design.
Additionally, the game’s homepage just went online.
http://www.memoria-game.de will provide recent news and information regarding the game.
Character backgrounds, wallpapers of the epic setting, an introduction to the game’s spells, as well as samples of the soundtrack: all of this can be found on the new homepage.
Memoria is scheduled to be available for PC and Mac from August 30th, 2013, onwards.
About Memoria
500 years have passed, since Sadja, princess of the faraway kingdom of Fasar, set forth to fight in the great battle of the Gorian Desert. Victory in this battle against mighty demons would cement her place as one of the greatest heroes of all time – but she failed.
Her story was lost in the sands of time, and now a young fowler named Geron must unravel her mysterious fate. But his search sets events in motion that will cast a long shadow over his homeland and turn his present into a twisted image of a long lost past…
Memoria’s Aventuria setting is based on The Dark Eye, probably Europe’s best-known pen & paper RPG system. Memoria move beyond traditional point & click adventure gameplay to add a magic system derived from this RPG. Players will cast magic spells that allow them to banish darkness or even to take direct control over mysterious creatures that could prove useful in the quest. Memoria enriches the classic point & click adventure gameplay, offering captivating puzzles, an epic story full of ancient magic and unexpected twists as Geron sees how the distant past still echoes through all of our lives.