Music of the Spheres was commercially released a while ago, but I’ve decided to make it free (forever) because I want it to reach more people. Aside from some animations and music, I developed it on my own, self-funded, over three years – it’s a pure expression of my own philosophy. Sadly my own philosophy didn’t sell well; but at least working alone has meant that no contract or obligation is stopping me from doing this: making the game free for download!
I’m Hamish Todd, and I’m (now) a scientist. I still make games, but I do more work in mathematical biology. Currently I’m part of an attempt to cure world hunger at the International Rice Research Institute and doing some work on “elongated virus shells”, which has applications to HIV. When I started studying virus shell patterns, I found out about a related branch of Islamic art called “girih tiles”, which I loved so much that I decided to use it in Music of the Spheres (as Kotaku wrote about).
Music of the Spheres is a puzzle-shooter: you can fire bullets that bounce. Musical notes come from each bounce; this comes into play in the puzzles, which are designed to get you thinking about patterns. Your goal with a puzzle is to corner bullet-dodging targets.
Here’s Rock, Paper, Shotgun on the game:
“There’s a beauty in the apparent simplicity of the design, which like much that is contemplative is far more complex than it first appears. It’s somehow reassuring to play a puzzle game that is entirely disinclined to frustrate, hoping to create mindful, soothing spaces instead.”
MotS’ puzzles are influenced by mathematics and the game Portal; I don’t like wordy games, so I worked hard to express everything through level design. I often write about level design: there’s a chance you’ve seen my articles about Castlevania, Portal, or Half Life on Kotaku, RPS, or Destructoid.
Check the website here – http://www.musicofthespheresgame.com/
Download the game here – http://gamejolt.com/games/puzzle/music-of-the-spheres/34543/