In less than a year, the Prologue Games indie development team has released a complete episodic adventure with a distinctive look – the shadowy environs of Cypress Knee sprawl across the world’s biggest theatrical stage.
Reviewers mention Telltale Games in comparison to the work we’ve done on Knee Deep, but that tends to set some unrealistic expectations. We didn’t have the team size or budget of Telltale.
The Prologue team, working in a pod of desks at Durham’s American Tobacco Campus, includes:
- 2 programmers
- 2 artists
- 1 writer/social media monster
- 1 animator
- 1 scene designer
We contracted out for some writing work, user interface design, concept art, music, and voiceover talent (although at least one full-time member of the Prologue team also pulled extra duty as a voice in the game).
Much of the work of building the game was done by the core seven people in North Carolina. Our CEO and director, Colin Dwan, burned the midnight oil snipping dialogue files. Our animator, Emanuel Siu, used motion capture and frame-by-frame to create character movements.
“It’s amazing any time a video game makes it from concept to execution, but it feels especially miraculous when a small but ambitious team can pull it off,” said Wes Platt, lead writer for Prologue.
Prologue Games is a small indie game development company based in Durham, N.C. We launched the first act of Knee Deep in July 2015. Act 2 launched in November. The final act releases March 8. We’ve taken the first two acts to trade shows such as EGX Rezzed, IndieCade East, MIX@SIGGRAPH, IndieMEGABOOTH@EGX 2015, and PAX South with strong positive critical response.
Visit the game’s official website at http://kneedeepgame.com. Connect with producer/director Colin Dwan on Twitter at @colindwan, lead writer/designer Wes Platt at @DougPiranha, and our official company account, @PrologueGames.