Hosted by David “Deej” Dague and Eric “Urk” Osborne (community management from Bungie.net) and guest co-host John “Halcyon” Stvan (graphic artist from Bungie.net) a new podcast from Bungie was just released (and will shortly be available on iTunes).
• The last podcast from Bungie was on 21 December 2010 and veteran podcast host Urk states, “It’s nice to turn the lights back on.”
• This episode hosts conversation with Tom Doyle, art lead/combat sandbox specialist on industrial design (i.e. guns) and Josh Hamrick, gameplay designer who claims he makes guns ‘work.’
• The topic is on Destiny’s weapons and explores purpose, history and how they function in a Bungie shooter, specifically Destiny®.
Some quotes from the podcast:
- “We’re trying to tell a much larger story and a much richer fiction… the weapons are the first thing you see, they’re the things that are some of the most persistent forms of artwork in the game and therefore one of the loudest channels to tell those stories in Destiny.”
- “Instead of finding some freshly minted weapon out of a case, you’re finding these things out in the world… it’s kind of a metaphor with what the overall arc of Destiny is, which is reclaiming what was yours.”
- “We’re trying to make every single weapon a legend. The only way you can do that is make them as absolutely distinct as humanly possible. The only constraint is our imagination.”
- “We want you to form a relationship with your weapon in a way you couldn’t in Halo.”
- “You’re going to spend a lot more quality time with the weapon [in Destiny]”
- “We want to give you more to do.”
- “All the weapons feel like they’re rich, they have a history. It looks like they could have been used and passed down… like somebody oiled this gun and cared for it, and yeah it’s a little bit scuffed, but just feels so cool.”
- “You’re giving people control over the weapon they have when they step on to the battlefield.”
Check out the podcast by clicking the below link