NINTENDO SHOWCASES DEVELOPMENT TOOLS AND SELF-PUBLISHING ON NINTENDO eSHOP TO INDIE DEVELOPERS AT GDC EUROPE 2013
Nintendo booth and sessions detail how indie game developers can develop unique Wii U software experiences
Nintendo of Europe announces today its first attendance as a Platinum Sponsor at the Game Developers Conference (GDC Europe) 2013 from 19th – 21st August, in Cologne, Germany. Developers will be able to interact with members of Nintendo to learn about self-publishing on Nintendo eShop, and attend sessions that detail the Nintendo Web Framework and Unity tools that facilitate developing software for Wii U.
Nintendo is giving independent developers the opportunity to publish games on Wii U via Nintendo eShop, opening up a platform to make their games available to owners of the system, as well as create unique gaming experiences only possible on Wii U. Registered Nintendo developers will benefit from the freedom to sell their games in a way that suits their business, with no concept approval process, the freedom to set the price and release date, and without a sales threshold.
Nintendo will host two different sessions:
- · Application Development with HTML and Java Script for Wii U:
Monday 19th August, from 13:00 – 14:00
Speakers: Martin Buchholz (NOE), Svyetoslav Pidgornyy (NOE)
Highlighting the way that developers can quickly develop Wii U software using Nintendo Web Framework.
- · Unity, Wii U and You:
Tuesday 20th August, 13:00 – 14:00
Speakers: Wayne Johnson (Unity), James Steele (NOE)
Focusing on the benefits for developers through Nintendo’s collaboration with Unity, demonstrating the technical advantages of using Unity and the process of getting your title published on Wii U.
GDC Europe takes place from 19th – 21st August 2013 at Cologne, Germany, where Nintendo is a Platinum Sponsor located at stand #132 on the show floor. Developers can also register their interest in developing for Wii U at http://wiiu-developers.nintendo.com.