BIG UPDATES COMING TO OMD!U
You may have noticed that we’ve been a little quiet lately. If you’ve been with us long enough, you know that being quiet usually means we’re thinking really, really, hard about something. In this case, we’ve been thinking really hard – and even arguing some – about a few big decisions to make for the game.
COMMUNITY FEEDBACK AND OMD!U
We’ve always made community feedback a priority in our studio, and whenever possible we incorporate it into the game. We read practically every Steam review, forum post, Facebook comment, support email, and Twitter reply out there.
When we look at the big picture from players alongside the server data, a clear picture starts to emerge– Survival is by far the most popular element of OMDU. With this portrait of the current game becoming clearer, we’ve been faced with some difficult discussions.
SIEGE HAS MISSED THE MARK
Despite tremendous efforts, Siege PvP mode just hasn’t worked out. As we’ve gone through various iterations on the game mode, we’ve ultimately seen only a small portion of our players actively playing Siege. More importantly, people who play Siege matches are less likely to continue playing the game at all after their match. This has been the case since the beginning of Open Beta, when matchmaking queues were shorter and games were more frequent. As some of the most passionate fans of Siege mode, it’s been difficult for us at Robot to come to terms with this feedback and data. Ultimately, the Siege game mode has a small hardcore group of players, but it isn’t building a healthy long-term community around itself.
As the game has grown, Siege and Survival modes have competed with one another more and more for development resources. The need to balance the traps, heroes, and gear for both of these game modes and develop each in consideration with the other is holding them both back.
OMD IS SURVIVAL
The most common piece of community feedback we get is that the game still needs to feel more like OMD and OMD2. We’ve always agreed with that feedback. Adding Survival and Endless modes to OMDU was a big step in that direction, and we can make them much, much better. The vast majority of our beta players came looking for that classic Orcs Must Die! feeling, and we can and will deliver it.
WHAT HAPPENS NOW?
Siege mode is being removed from Orcs Must Die! Unchained as of the next update. We believe that competitive gameplay still has a future in Orcs Must Die!, but we’ve decided that Siege mode is just not the right fit for that. Competitive gameplay could return to OMDU, and if it does, it won’t be in the form of Siege.
Our focus will now turn entirely toward making Survival feel, look, sound, and play more like a clear evolution of OMD and OMD2. We’re doubling down on Survival mode to bring back the kick-ass OMD gameplay you love.
AN ACCOUNT RESET IS COMING
We will be doing an account reset with the next update of OMDU. The shift in the game has required changes to many of the existing systems and inventory simply won’t slide over into the new systems. All social connections – guilds, friend lists, friend referrals and their rewards – will remain intact, but any progress or content you earned through play will be reset so that all players can experience the new game equally.
Any gold that was purchased will be refunded back to your account to spend again however you like. For an extra boost, ALL players will get an additional 1,250 gold if they login within the first two weeks of the new update.
YOU HAVE QUESTIONS
This week will be all about answering your questions. On Tuesday September 20th at 3 PM CT (9 PM BST), tune into Insider Access on OrcsMustDie.tv. We’ll have a live Q&A session with Robot Entertainment CEO Patrick Hudson and Orcs Must Die Executive Producer Chris Rippy. On Thursday September 22nd, we’ll also have an Ask Me Anything (AMA) with Design Director Ian Fischer over at http://www.reddit.com/r/OrcsMustDie. We hope to see you there.
In the meantime, you can visit this FAQ find answers to many of your additional questions about topics like launch and Founder Packs.
While we are saddened to see Siege mode going away, we are also extremely excited for the future of OMDU. We’ve got big plans for OMDU, and we are eager to prove it to our players.