Major gaming trends revealed for late 2015/early 2016
With just a few days to go before the opening of the French video game exhibition at Porte de Versailles from 28th October to 1st November, Paris Games Week turns the spotlight on the major gaming trends for late 2015 / early 2016.
Video gaming: a booming cultural industry
In 2014, video gaming was the only entertainment sector that experienced growth. In 2015, there were seven million generation 8 consoles in homes and 53% of the French population play video games. Between September 2014 and September 2015, the generation 8 software market grew by 8% in volume. For their part, sales of accessories increased by 10% in volume.
Market development forecasts for video gaming are encouraging. By end 2015, global market sales should post an increase of 8%. Ranked in the top 3 European markets, France now boasts a choice position amongst the global sector’s leading countries.
The success of video gaming can be analysed by the enthusiasm of gamers. France has some 35 million gamers and 70% of French people see video gaming as a new culture. Video games invoke drawing, sculpture, painting, music and new technologies: a complete, emancipated art that delights increasing numbers of French people.
Source: SELL / GfK Study – October 2015
The Esport World Cup: Paris Games Week is the arena!
Paris Games Week 2015 is hosting the finals of the ESWC, the 12th edition of the Esports World Cup. Reflecting video gaming as a sector, Esport is becoming more widespread and accessible. We take a look at a global e-phenomenon.
Video gaming has changed a great deal since the early 2000s. In fifteen years, the average age of gamers has increased from 21 to 35 and the percentage of players has jumped from 20% to 53% of the French population. Esport is growing in parallel to this trend, with esportsmen and esportswomen growing in numbers. A symbol of this generalisation: ESWC and Paris Games Week are bringing back the Just Dance competition which set the trade fair on fire in 2014.
In 2015, 1 out of 2 gamers is female and for the very first time, Paris Games Week is hosting an ESWC WOMEN competition with an exclusively female League of Legends tournament. This represents a new acknowledgement for women gamers who are ever-increasing in numbers and enthusiasm.
A showcase for the latest trends and innovations, Paris Games Week and ESWC are spotlighting virtual reality with TrackMania Stadium: a world first…powerful emotions guaranteed!
The ESWC stage is in Hall 1, Porte de Versailles.
Is virtual reality the future of gaming?
Historically at the cutting-edge of technological progress, video gaming is once again the standard-bearer of innovative ingenuity with virtual reality. The pitch: give the gamer an experience unlike anything before, more immersive, more intense, more powerful. 8th generation consoles make what was mere fantasy a few years ago possible… Virtual reality helmets are hitting the market in strength.
This year, virtual reality sets the stage at Paris Games Week. At the French gaming trade fair, visitors will be able to test the latest VR innovations.
PlayStation VR, the virtual reality helmet specially designed for the PlayStation®4, has pride of place at Paris Games Week.
Oculus Rift is involved and accessible on many booths at the trade fair… Gamers won’t believe their eyes!
The Vive helmet by HTC, based on Steam VR technology, aims to immerse the gamer in worlds and experiences that are larger than life. Using its own sound and vision technology, HTC Vive transports the gamer to different worlds…and is a reality at Paris Games Week.
Virtual Reality is also available with Ubisoft. For the first time in the history of the ESWC, virtual reality will be in the Esports arena with the TrackMania STADIUM tournament, a competition of unseen intensity. The French publishing house is also making virtual reality available to visitors with the Raving Rabbids VR seat. It has been developed for amusement parks, so powerful sensations are guaranteed.
One code for all!
In a society where new technologies are on the increase and becoming increasingly complex, it is important to give young people the right tools to help them better understand gaming risks and challenges.
In this perspective, Paris Games Week Junior is hosting the launch of GameCode, an app that introduces young people to coding and digital culture. Managed by Tralalere and developed within the framework of the Code-Décode project, GameCode offers local authorities creative and educational workshops. The app allows the user to step into the shoes of a video game designer and with its user-friendly interface anyone can have a go.
GameCode can be seen at Paris Games Week in the PédaGoJeux space, Hall 2.1.
For older gamers, it’s all about having a go…and getting creative! With the Super Mario Maker Academy, Nintendo France is offering level design pupils the possibility of creating the best French level on Super Mario Maker, the new game exclusive to the Wii U console, where you can play, create and share your levels with everyone. The winning teams from each school have earned their place in the grand final at Paris Games Week which will pitch them against teams from other schools. 5 teams from the most prestigious French image and level design schools will take part in the Super Mario Maker Academy competition: ISART DIGITAL, SUPINFOGAME, RUBIKA – CNAM ENJMIN, LES GOBELINS and ICAN.
In October 2014 Project Spark was released on Windows and Xbox One. In an entirely malleable universe, the Microsoft game allows anyone to become a game designer and create their dream masterpiece: a video game, obviously, but also a film or any other piece of art. Until recently based on the free-to-play model, Project Spark is now totally free and pushes creative boundaries even further.
Cinema and video games
Video gaming is a complete art which calls on drawing, painting, sculpture and more. An artistic palette that is reminiscent of another art: cinema. The similarities between video gaming and cinema are many: script, staging, technologies, directing, actors, etc. Similarities again when the hero of a video game winds up on the big screen… And vice versa!
Continuously searching for innovation and credibility in their work, development teams work closely with the world of cinema. They have a common goal: bring the strongest and most memorable experiences to life, to share with friends or to escape on an epic adventure. There are many actors who have lent their voices and also their bodies to video games.
Video games have always been inspired by cinema and like to pay tribute to it, by reflecting its codes. Quantic Dream is a particularly good example. Thanks to cutting-edge movement capture technology, the French studio is bringing to life genuinely interactive films of astonishing reality. Recently, the horror survival game Until Dawn (available on PlayStation®4) picked up all the codes of horror films…and gamers were quivering with fear!
And now, thanks to the talent and creativity of artists in this sector, video gaming can also be seen on the big screen.
The Assassin’s Creed series draws on the art of the silver screen and its codes so well that the film adaptation due for release on 21st December 2016 seemed the next obvious step. With casting worthy of the biggest blockbusters (Michael Fassbender and Marion Cotillard to name but two), this film by Justin Kurzel will one of the major releases for Christmas 2016.
Another emblematic video game franchise will have its own adaptation: Warcraft. Warcraft games cleverly combine the imaginary with action and adventure to create a credible heroic-fantasy mythology. The film by Duncan Jones, due for release on 25th May 2016, will be an explosive and exhilarating mix.
As the worthy gaming heir to Indiana Jones, Uncharted will also be adapted for the cinema.
From video game to television is just a short step…and Raving Rabbids have taken it! The television series of Rabbids Invasion has been doing extremely well since autumn 2013.
Finally, if ever there was a franchise that clearly illustrates the connection between cinema and video games, it’s Star Wars™. A genuine 360° saga that has explored every cultural medium (cinema, video games, comics, music and more), Star Wars™ games have touched millions of gamers. The latest, Star Wars™ Battlefront™ released on 19th November, will be on show at Paris Games Week.
Retrogaming: a return to roots
Whilst 67% of French people see video gaming as a new culture, enthusiasts are increasingly returning to their first loves, with retrogaming. Playing the games of your childhood, discovering or rediscovering games that have marked gaming history… This type of gaming is enjoying a boom in France today. Just like video gaming as an activity, Retrogaming transcends generations and delights young and old alike. Paris Games Week, which has been supporting this trend for years, is once again putting retrogaming under the spotlight.
Thanks to our partnership with MO5.COM, initiated at the very first Paris Games Week, the games that have marked the history of video gaming will be on show again this year. Parents, children and gaming fans will be able to discover the entire history of video games together.
In Hall 2.1, the retrogaming space welcomes young and old alike – just a short walk from Paris Games Week Junior.
Source: SELL / GfK Study – October 2015
Video gaming as a family
The ultimate in leisure activities, video gaming has earned its place as the second largest cultural industry in France. The passion for video gaming is unprecedented.
In 15 years, the number of gamers has grown considerably. In 1999, about 20% of the French population were gamers. In 2015, over half the French population regularly play and 1 out of 2 homes has a console. Previously the realm of young people, video gaming has become generalised to all generations as the average player age is today 35 (compared to 21 in 1999).
Gaming provides a new opportunity to have fun and share as a family. In a study on the French population and video gaming produced by SELL and GfK in October 2015 (10-65 year-olds), 57% of parents said they played with their children. Among the playing parents, 55% of them said they played to share an activity with their children, 43% because they like video games, 42% because their children ask them to and 25% to check the content of the games. Playing together means taking an interest in the other person’s world and, most importantly, in the world of your child.
Every year and this year is no different, PédaGoJeux, the public-private body that raises awareness and informs parents about the challenges and risks of children playing video games, will run Paris Games Week Junior (Hall 2.1). In the PédaGoJeux Junior space, children and their parents can have fun and learn something…
Source: SELL / GfK Study – October 2015
Toys-to-life: the must-have for the Christmas season
Video game figurines or toys-to-life, the stars of the end-of-year season, will be once again in the spotlight at Paris Games Week. A great opportunity for decoding this phenomenon that is winning over budding gamers and passionate collectors alike.
Providing the connection between a physical toy and a video game, toys-to-life are delighting increasing numbers of young players. With 100% of 10-14 years olds saying they play video games, France is an opportune market for this fun and enriching way of playing.
Little gems of technological innovation, the figurines come to life on screen and become playable – much to the excitement of the player. This alliance between fun video interactivity and an affective connection to the figurine is the very key to the success of toys-to-life gaming.
After revolutionising video games for children, toys-to-life gaming has now imposed itself as a cultural product in its own right. With popular and prestigious licences, toys-to-life gaming attracts collectors as well as gamers.
In 2011, Activision Blizzard launched the Skylanders series with fabulous results; they were the pioneer in toys-to-life gaming. The latest in the series, Skylanders SuperChargers, which includes vehicles for the first time (cars, submarines and helicopters), has been available since 25th September 2015.
With Disney Infinity, in 2013 Disney began selling its own range of toys-to-life games where Disney, Disney.Pixar and Marvel characters meet and come to life on screen. This year they were joined by emblematic characters from Star Wars in the new Disney opus Infinity 3.0, offering gamers the chance to experience adventures in far away galaxies, or let their imagination run wild and invent their own worlds.
Launched on the market at the end of 2014, the amiibo figurines from Japan’s Nintendo also won over gamers and collectors. Compatible with many different games, the amiibo figurines bring together all the characters that excite Nintendo fans.
In 2015, it’s the turn of Warner Bros Games to present its toys-to-life games. LEGO Dimensions, the new fun gaming experience where 14 famous licences from pop culture meet for the first time, is merging LEGO® building with home consoles.
Source: SELL / GfK Study – October 2015
About PGW – Paris Games Week – www.parisgamesweek.com:
Paris Games Week by Coca Cola is the French video games trade fair for the general public organised by SELL (Union of Video Game Publishers (Syndicat des éditeurs de logiciels de loisirs)). One of the top 5 French trade fairs, this annual event was visited by 272,000 people in 2014, and has become a showcase for the video game industry. The 6th edition, from 28th October to 1st November 2015 at the Porte de Versailles exhibition centre in Paris covers over 60,000 square metres and will be held in halls 1 and 2.1. Gamers and their families will be able to discover all the new products for the end of the year, the upcoming trends and what the future holds for video gaming. An event for the whole family, organised during the October school holidays, this year Paris Games Week is once again hosting a vast area for Paris Games Week Junior, for 3-12 year-olds.
About SELL – Union of Video Game Publishers – sell.fr :
SELL acts as the national representative of video game and leisure software publishers, i.e. general public software that is not for office use. Today it has almost thirty members representing over 95% of the sector’s turnover, according to the GfK panel.
SELL promotes and defends the collective interests of video game publishers in different domains where their products are used and within the different professional, economic or legal boundaries concerning them, contributing to the market’s structure (ratings, promotion of the profession, anti-piracy, press, etc.) and its recognition by all professionals, public authorities and consumers.
SELL supports the PEGI European standard, a rating system for video game content that provides reliable information that is easy to understand on the game’s packaging. SELL represents the digital leisure industry’s commitment to responsibility.
The Chairman of SELL is Jean-Claude Ghinozzi, and his general delegate is Emmanuel Martin.
About CAPITAL GAMES – capital-games.org:
Capital Games has given itself the mission of federating video gaming stakeholders in Paris and the greater Paris area, grouping resources and requirements to consolidate and represent the gaming industry, promote greater Paris design and development expertise, defend local competitiveness and increase employment in and around the French capital. Capital Games supports its members in their short and mid-term actions and also helps provide structure to the industry over the long-term. The association’s projects are the reflection of the sector’s realities. The cluster has structured its activity around 6 key axes corresponding to the everyday issues small and mid-sized businesses face: subscription services, human resources and training, financing, international development, communication, marketing and ethics.
Paris Expo exhibition centre – Porte de Versailles – Halls 1 and 2.1
Press opening: Tuesday 27th October from noon to midnight