Plugged is a new breed of adventure game developed mainly for the Oculus Rift. We’re calling it look-and-click adventure. On paper, it plays like a regular, old-school point-and-click adventure game, but the addition of Oculus Rift virtual reality technology allows the player to immerse in the game on a greater level and use his own eyes and head movement to solve puzzles.
Storywise, Plugged will feature a decision-driven narrative. During the course of the game you will be presented with many choices that determine the direction in which you’re progressing and result in completely different stories. For example, the first decision you have to make is to choose between going to an interview for a job you need (your wife reminds you so) and a hotel rendezvous with your highschool sweetheart. You will want to go back and choose different options. You will be able to do that.
The visual style is reminiscent of ’50s pin ups. Also, the scenes will often be surreal and metaphoric.
Although Plugged is being developed mainly for Oculus Rift, the game will be playable without one.
- Classic point and click adventure puzzles
- Story based on (re)living key points in character’s life
- Decision-based narrative that generates many different stories and endings
- Best played on Oculus Rift (but playable without an Oculus)
Also, be sure to visit our Kickstarter campaign at:
Endtimes Studio is a group of passionate gaming enthusiasts, and combined, we have more than 20 years of experience in game development. We teamed up to create games that we’d love to play and believe that others will enjoy as well. While still young, some of our team members have worked with Blizzard Entertainment, TakeOne studio – an animation studio who worked on the Witcher and Battlefield series, Games Workshop, Eipix Entertainment and many others. We specialize in creating Virtual Reality software using Unreal Engine 4 and Oculus Rift technologies. Our software spans from virtual reality games, such as Plugged to architecture visualization, virtual reality simulators for driving, sports, etc. to product pre-sales (virtual architecture, product promotion, marketing material, etc.). More info can be found at www.endtimes-studio.com.
It was founded in May 2014 with a goal to create top notch games with our combined experience. In September 2014 we bought our first Oculus Rift and since then we’ve been mastering the VR technology. In our broad portfolio we have many examples of VR projects:
- Gaming – Plugged, Orbos
- Architecture Visualization
- Simulators – driving, skiing
We are still learning, and we will never stop. There’s always room for improvement, and with every new project we’re a step closer to perfection.