Big Green Pillow’s frantic local multiplayer couch party game is aiming its quills at Steam and Humble May 21st, published by Curve Digital.
Porcunipine (pronounced Porc-uni-pine) is a couch multiplayer party game all about balding porcupines fighting courageously for survival using their very last pointy quills. Developed by Brazilian developer Big Green Pillow, Porcunipine is the perfect party game; deceptively simple to pick up and play but hard to master when playing with friends, highly configurable, a wide variety of controller support, and over 30 playable arenas and multiple playable characters.
Porcunipine is all about quick, frantic rounds where every shot is a matter of life and death, where you’re as likely to kill yourself as you are to do an amazing double-rebound-off-the-wall-multi-kill and where the opportunity to scream at, berate or otherwise humiliate your friends is available in every single match.
Of course for those times when you find yourself without said friends, Porcunipine also has a single player mode, as well as customisable bots for all of the games multiplayer arenas.
The game will be published on PC by Curve Digital, the indie publisher responsible for bringing games such as Thomas Was Alone and The Swapper to consoles last year.
Rob Clarke, Senior Marketing Manager at Curve Digital commented: “We’ve taken Porcunipine to a lot of shows in the last few months. It’s the type of game where a group of people can sit down, grab a controller, and moments later be screaming and laughing and asking us when the game is going to be out – it’s the perfect pick up and play party title.”
The game will be available for £6.99 / $9.99 in all regions via Steam, Humble and other digital distribution services and a launch discount will be available on all stores.
André Rodrigues, a designer and artist at Big Green Pillow added: “It’s been great watching Porcunipine grow from a simple fun Ludum Dare entry into the fully featured game it is now. We’ve been constantly improving and refining the game based on community feedback and gameplay sessions, and those are always incredibly fun for us. So we’re really excited to see the results when the game launches on Steam later in the month!”