I want to know exactly why Console games are treated like sheep, herded to accept what they are given without options/ a closed environment. Why it’s OK to pay high prices for your games, why it’s alright to have to pay to go online with multiplayer, why you have to pay for remasters, why you have to pay to play old games, why do you have to re-buy your old games sometimes at a very higher price? (basically why you think all the above is perfectly acceptable)
Some have said it’s because you are more casual, some argue other things, I do not see it is casual at all, is it because it’s a blind choice and you buy because of the masses? or friends have the same system and you see no other choice if you want to play with them?
Why not PC and have a huge open environment where everything is a lot cheaper and free to game online and oc you always have all your games forever, as the old argument “it’s too big” is irreverent “too expensive is also irreverent as you can buy a PC that fits under you TV, smaller than a PS4 Slim, hooks up to your TV and can use PS4 controllers or Xbox Controllers for around $500 (VR ready).
Consoles are considered easier and simpler, I agree they are safer from the likes of malware and viruses, but you can get a modified steam client for TV only like the new Steam OS or the free Alienware OS or even the new Windows 10 launch options to launch directly into Steam OS big windows mode, all allow windows to load directly into Steam and nothing else, and has been modified to work with a controller rather than a keyboard and mouse.
Is it a scary environment? Are your mates not on it? is it forking out a little more to start a worry to the finances? or something else, as just saying you do not like it, is a bit of a weird answer.
In-depth opinions, please. I know personally I only buy Nintendo and I only buy first party titles only because I have a PC and I honestly would hate all the restrictions imposed on a console user now, if I was still playing on the mainstream systems like PS4 and XBO, moving to PC, has more or less opened my eyes.
Not all remasters come free to PC. the majority do shortlist below:
Enhanced versions of Lara Croft
Bioshock 1 and 2
Divinity Original Sin Enhanced
Divinity 2 Directors Cut
Strike Suit Zero Enhanced
Witcher 1 and 2 enhanced
Darksiders 2 enhanced
Metro 2033 & Last light (Discounted) not totally free
Shadow of Mordor Enhanced
Batman Arkham City _ GOTY edition
Titan quest anniversary edition .. off the top of my head
Some replys from our staff
Joseph Kerr: I remember when I moved from 360 to PC what made the transition easier was that I had friends who played on PC casually already. So I think the answer to the problem is for people to start off PC gaming on their home computer rather than a device specifically for it. I had always played games on PC but only when I went to relatives with a PC because I had disc strategy games I would play (Age of Empires 1-3 prime examples)
And even though I’m a PC gamer I still pay out the nose for games I know ill play. I mean I paid £70 for civ 6 + season pass cos I know i’ll put hundreds of hours into it over the next few years
Side note: Can anyone write opinion pieces like these? If so I’d like to do one at some point
Thomas Lashbrook: Console gaming provides a sensibly priced propriety piece of hardware to a large audience which can have a long lifespan (PS2 had a 14-year development lifespan) which a company can develop and optimise its game on. For a base consumer, buying a singular bit of hardware, plugging it in and playing it for a number of years is solid logic.
If I did have to put my finger on the reason to buy a console over a PC it is the simplicity of the console structure. Purchasing a console usually is the process of just purchasing a console; odds are you would already have a TV in your house anyway meaning you can plug the console in, put it away and you are good to go. If we were aiming to get the most versatility out of hardware then PC is very much on top over consoles, and we can go deeper and say Desktop PC is better than Laptops as a Desktop PC gives a much more customisable experience, but for a console consumer, the convenience and simplicity are the main positive.
We are all somewhat lucky in that we are in the situation where we possess the knowledge and technical skills to set up a gaming PC. Knowing what is ‘good’ and ‘bad’ hardware takes time and effort which console players do not ever have to consider as the game they just bought will work. Consider a comparison between a PS4/XBO and a ‘console killer’ PC (according to Reddit.) The cost is still in consoles favour (£200 for console vs £290 for ‘console comparison’ PC tower excluding peripherals and screens.) While in the long run PC will come off cheaper – 20 games into a PS4 I would have paid as much as my computer – the casual gamer will still consider consoles better for this ease of entry. This ease is why mobile gaming is so popular, as the barrier to entry is so low; we all own a mobile phone.
Considering my own process, I moved into primarily PC gaming when I had the budget to create a better experience than I would have on the consoles, spending around £900 out of the gate just on the tower. Knowledge and technical know-how were not my barrier, my barrier was that I had to be creating and experience better than the experience on consoles otherwise I would have never seen the payoff.
The issue you seem to be hitting on is the transition from ‘games as a product’ to ‘games as a service.’ Where in the past you would have a single shot at releasing the game for around £30 we now have a system in place where you can release a game for £60 and keep the lifespan extended for an indefinite period of time. The industry has grown to a point where they act, quite rightly, as a business with the aim of making a profit and the experience we used to have has been relegated to indie development. PC and consoles both suffer as much as each other here but with PC it is a lot easier to ‘opt out’ of a retailer than a console gamer as their selection is so much more limited.