We promised you a teaser of things to come. No songs, dances or radioactive frogs – here it is:
Family Comes First. The teaser shows a nuclear family – Mum, Dad, Son and Daughter. At the start of a new game, you’ll pick the make-up of your family with each member having their own skills and traits. Want an all-girl family? You can do that. Want two dads and two daughters? You can do that too. In Sheltered, it’s not about who you are – it’s about how you work together to survive.
But nothing lasts forever. Death comes to everyone, some sooner than deserved. A death in the family affects everyone’s mood (which, if you don’t manage correctly, could lead to the remaining family members becoming catatonic), limits the resources available to you (if your daughter is really great at fixing things, losing her will be a serious setback) and leaves you with some very difficult decisions to make about the future.
In our last update, we told you about exploring the wasteland – a necessary evil to ensure that your family has everything it needs to survive. This time, we want to talk about what happens when you chance upon another survivor.
Encountering another survivor in the wasteland is a stressful experience with big risks. Get your encounter wrong and you could end up with consequences worse than death. Get it right, and you could gain an opportunity to trade, learn more about your surroundings or even gain a human resource for your shelter.
Encounters are rare (life, in fact, is rare in the wasteland), but should you end up in one you’ll need to choose who acts on the group’s behalf. Choose wisely, that person’s statistics, along with your decisions, will heavily affect the outcome. You’ll then decide how your chosen spokesperson will deal with the situation in front of them. Try to set up a trade and you could walk away with something useful. If things are too tense, you could attempt to take flight from the encounter. You also have the violent option – but you should be warned that it’s an extremely risky approach. Combat in Sheltered is unforgiving, and we’ll tell you more about that in the near future.
A NON-NUCLEAR FAMILY
We know that customisation is important to you and we’ve been employing some new techniques over the past month that will enable us (and ultimately, you!) to change the looks of the different characters in the game. We’re not quite at the stage where we can talk about this, so stay tuned for more details on character customisation in future updates. For now, here’s a work in progress screenshot showing what we’ve been working on (this is quite likely to change/die of radiation poisoning, so don’t get attached!):
Backers – it’s time. Surveys which will collect the information we need to fulfil your rewards will reach you next week. These will be tailored to the rewards you’ve paid for, so if we need to post things to you we’ll ask for your delivery address, and if you’re getting an NPC likeness in-game we’ll be asking for full body photographs. The faster you get back to us, the faster we can get your rewards sent out to you, or into the game.
A NEW HOME
This Kickstarter page has done amazing things for us. It’s been a safe haven from which we told the world about Sheltered, it’s enabled us to chat to our players and, most importantly, it’s given us what we needed to build our game. But nothing lasts forever and it’s time for us to move on to a place that better suits our needs. Our Sheltered forum is now open, and we’d love for you to join us there. The Sheltered forums will be where you and other survivors go to share tips, get advice and tell stories about your plight in the wasteland. It’s a campfire for everyone to chat and roast radioactive marshmallows around (bring a hazmat suit). We’ll be there too, dishing out development updates every week and hosting discussions. You are our family, the forums are our shelter – join us!
YOUR FIRST CHANCE TO PLAY
We know you’re itching. We’re looking at launching our first-playable Alpha in September this year, with a Beta shortly afterwards. Along with Team17 we’re working with digital distributors to ensure that, after our backers get first dibs, as many players who want to get in on the early builds of Sheltered can do so. The feedback of our players will be absolutely vital to ensuring that Sheltered is a balanced, high quality and generally excellent experience in time for the full launch of the game. That’s everything this time around! Join us in the forums for weekly updates starting next week.
Love, Sonny, Dean, Ben & everyone at Team17