Our roadmap highlighting our plans for 2016 for both our games, Space Engineers and Medieval Engineers, is online. You can read it on Marek Rosa’s blog.
This comes in contrast to our decision to only talk about features that are actually present in our games (fully finished or work-in-progress) and not speak about planned features, ideas, future dates, our roadmap, etc.
Times are changing and fans deserve to know how our games are shaping up, especially Space Engineers, as we are approaching the final turn in the game’s development before it leaves Early Access.
More details about the roadmap were discussed in the QA session with fellow YouTubers who asked tough questions on behalf of the community
*Everything you read in the roadmap is subject to change
Space Engineers is entering the third year in Early Access, the phase where (nearly) all necessary parts have been assembled and we are ready to move into a major polishing and bug-fixing period. This will probably be the longest and final bug-fixing period before the game is released in its final state. Our top-most priorities are to fix all annoying issues that make the game hard to play for some of you, improve the multiplayer, and polish the game.
Medieval Engineers will complete one year in Early Access very soon. Many of the features that we planned to implement are already in the game – e.g. survival mode, castle siege mode, multiplayer, simple AI characters, and crafting. However, the overall gameplay lacks a polished feeling, and control and gameplay aren’t intuitive. These are the things we will improve first so we can continue adding new elements, like planets for example, to unify the technology we use for both of our games.
You are invited to jump in and check out the playtesting of Space Engineers and Medieval Engineers by Marek Rosa, CEO of Keen Software House, pointing out the issues every Monday on Twitch: http://www.twitch.tv/marek_rosa