Unless you’ve somehow made a pact with a Great Old One, there’s a good chance that you only have a limited number of hours per day to do the things you like. For most of us, those ‘things’ involve fighting aliens, romancing aliens, and stealing treasures from aliens. It’s perhaps no wonder that the earth remains so alone in the universe, 4.3 light-years from the nearest star.
Triple-A Gaming
Of course, we’re talking about video games. Content company Limelight claims that self-described gamers spent 6hrs 20mins a week playing video games in 2020, with Germany, the UK, the United States, France, and several others reporting total hours of six or more in each seven-day period. Oddly enough, for all its contributions to the multiplayer genre, people in South Korea ranked the lowest for weekly gaming, at just over five hours.
If we assume that the average triple-A title comes in at 20-30 hours from start to finish, players can probably expect to complete a single new release each week, though the reality is often quite different for working adults. Considering that 87 new titles came out on all platforms between October and December 2020, that same reality just seems to become more and more miserable for the avid gamer. There’s an awful lot to miss out on between Assassin’s Creed Valhalla and Just Dance 2021, after all.
Much the same landscape persists in the casino industry. The website of 888 Casino has more than 1,000 games, including licensed slots of the Mad Max: Fury Road movie and A Nightmare on Elm Street. However, a recent 888 Casino review from CasinoDeal indicates that most people stick to a handful of popular or especially rewarding titles, including Book of Dead and Dead or Alive II. Still, the games continue to arrive and the choice can sometimes become a little overwhelming.
Games as an Art Form
Unfortunately, there’s no real answer to this quandary except to satisfy your own personal quest for value. There’s a great deal of emphasis placed on playing indie games and experiences that double as an art form today, like Journey, ABZÛ, or Death Stranding. However, these games divide public opinion because they’re an acquired taste even by the standards of the dandiest hipster moustache. Do you want to walk across a blasted planet for twenty hours or do you want to fight some more aliens?
Choice can be an illusion whether there’s too much or too little of something. In gaming, though, having a lot to do each week means that there’s no end to the hobby. The era of industry crashes, like in 1983, is (probably) long gone by now. Of course, if you’ve already found peace in an original copy of 1995’s Command & Conquer, with its AI that gets bored after ten minutes, there’s nothing wrong with playing that until the end of time either.
Most importantly, don’t fret over the two hundred unplayed games in your Steam library. Nobody will ever know that you spent all that money and didn’t even try them. Nobody at all.
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