The new Spanish studio consists of the former engineering team of BlitWorks, a video game developer known for its console and mobile ports of acclaimed games such as Super Meat Boy, They Are Billions, FEZ, Spelunky, Bastion, Sonic CD and Don’t Starve – not to mention Larian’s own Divinity: Original Sin 2, which it helped bring to life on Nintendo Switch in 2019.
Under this deal, Larian acquired the developer’s entire dev team while BlitWorks itself will continue working independently as a publisher.
“BlitWorks’ story with Larian goes way back. After porting most of the best indie games to console, we were challenged to port Divinity: Original Sin 2 to Nintendo Switch and without knowing, that was the start of a long-lasting relationship,” said BlitWorks co-founder Tony Cabello. “No need to say fitting DOS2 on Nintendo Switch was one of the most difficult projects we’ve ever done, but working with Larian was simple and straightforward, we felt at home.”
“In the end, we could deliver a port of the ‘utmost quality’, as initially required, and what we also require ourselves on every project we work on. After that, things flowed naturally and we can only say we’re excited to finally put all our focus exclusively on Larian’s projects moving forward, and help build Larian Barcelona!”
Larian Barcelona is now the 7th studio under the Larian umbrella, joining teams in Gent, Dublin, Quebec, Saint Petersburg, and recently announced offices in Guildford and Kuala Lumpur.
“The team at BlitWorks are one of the hidden gems of our industry. They have been nothing but excellent, have consistently delivered high quality, and share a deep passion for games. They’re a natural fit. I’m therefore doubly happy today. A place by the beach that features actual sun and a significant boost to our capacity,”adds Larian Studios founder, Swen Vincke.
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