Razer has officially signed a multiyear partnership to become the Official Gaming Chair Partner for both VCT EMEA and Game Changers EMEA, covering the 2026 and 2027 competitive seasons.
As part of the agreement, the Razer Iskur V2 gaming chair will be used by all teams competing on stage, as well as in coach rooms and co-streaming areas backstage. The partnership focuses on ensuring players remain comfortable and supported during long, high-pressure matches.
Built for High-Level Competition
Designed with extended competitive play in mind, the Iskur V2 features advanced ergonomic support aimed at maintaining focus during intense matches. In a tactical shooter like VALORANT, where precision, reaction speed, and consistency can decide outcomes, having a reliable and supportive setup plays a key role at the highest level.
Razer’s flagship gaming chairs are known for their adaptive lumbar support system, which dynamically adjusts to a player’s movements. This helps promote proper posture throughout long sessions, reducing fatigue during critical moments across the season.
Razer’s Growing Presence in VALORANT Esports
This partnership further strengthens Razer’s position within the competitive VALORANT ecosystem. The brand has long been trusted by professional and aspiring players alike, and its presence across VCT EMEA reflects that confidence.
Adding to this momentum, VCT EMEA organisation Karmine Corp recently announced Razer as their Official Partner, including gaming chairs for the upcoming year. Together, these partnerships highlight Razer’s continued commitment to supporting elite esports competition.
Supporting Players All Season Long
With this new agreement, VCT EMEA aims to ensure players are well-equipped, comfortable, and able to perform at their best throughout the competitive calendar. The partnership reinforces the importance of professional-grade equipment behind the scenes, not just on stage.
Fans can stay up to date with the latest VALORANT Esports news and updates by following official VCT EMEA social channels.
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