Usually when a ‘popular Japanese action game’ is available to review, going by past experiences I almost know what to expect. Within the past 12 months, all of these ‘popular Japanese action games’ have involved at least 2 of the…
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The Gamification of Leisure and User Engagement Trends in the 2026 Digital Economy
The digital landscape of 2026 is defined by convergence. A decade ago, our online lives…


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