“I’m a man who has a fetish for just about anything. That being said, I’m looking forward to this as a game more than jack off material, it should be hot, but also interesting and entertaining”. Not my words there, rather the words of a total stranger upon watching the first trailer for “Lust for Darkness”. If you watch the trailer for yourself then you too may have similar things to say like our wordsmith here, as this certainly looks like a game you’ve never played before, because it was certainly nothing I’ve experienced before. During the course of this Alpha demo I’ve witnessed 2 jump scares, 3 pairs of tits, 1 hydraulic powered dildo and Cthulhu’s cousin, so yeah, pretty interesting and entertaining to say the least.
Lust for Darkness is an upcoming first person psychological horror adventure from Lunar Cult Studios and Movie Games. After having their project successfully backed on Kickstarter, Lust for Darkness will soon take its players on a mysterious journey through disturbing realms and perverted cults, just like your standard night out in Liverpool. You are Jonathan Moon, a bewildered young man who is investigating the disappearance of his wife, who has been missing for 12 months. After receiving a letter from his vanishing wife, Jonathan is led to a mysterious, secluded mansion, where an eldritch, occult ceremony is seemingly taking place. Inspired by the work of late Polish painter Zdzisław Beksiński, Lust for Darkness will take its players from a macabre Victorian mansion in to the depressing, demonic realm of Lusst’ghaa, an Alien dimension that used to be rather similar to our own. With nothing more than a keen eye and sharp wits, you must traverse through both realms and uncover the mystery of your missing wife … as well as learning a bit more about the perverse folk that dwell in both worlds. The ‘Lust for Darkness’ I’ve tasted thus far may still be in a very early stage, however there’s enough on this delightfully gross platter to give me an idea on what this revolting adventure will have in store.
The demo lasted roughly 45 minutes and within that time I was immersed within this dark, demonic and perverted realm that the studio is so desperately to engulf us in. I begin my playthrough as Johnathan’s wife, waking up in a mysterious basement bed sit, with nothing but a note informing me of my anticipated arrival upstairs. Walking through this dimly lit basement floor I was filled with immense anxiety and bemusement, as well as an overwhelming feeling of dirtiness? Have I used that correctly? Walking through the dark corridors of this quiet Victorian mansion filled with hydraulic sex toys, ball gags and shag racks, it’s a horribly earie environment to find myself in, especially considering that your vision pulses and heavy breathing ensues when things get too terrifying, which caused me to do the same. I already don’t like where this is going.
12 months later and I’ve returned to the scene of the abduction, however this time it’s filled with masked party goers, all bragging about the imminent ceremony taking place that evening. Now as Jonathan Moon, a bit of investigative snooping led me to a letter written by my missing wife, as well as a few clues lying around that told me she was held captive here. And as if the past 30 minutes weren’t weird enough, the next few certainly were going to be. After leaving my wife’s room and walking past the crew of well-endowed mannequins I was greeted by a grotesque alien corpse spread out on the wall, as well a kind of half man half chair monstrosity greeting me in the centre of a womb like box room; picking up a phallic statue in the corner of the room turns everything back to “normal”, even if it’s only short term. Returning to the mansion’s grand foyer I find it’s now empty, with all the guests having headed through to the next room ready to commence the demonic ceremony they were informing me of only a few minutes earlier. In the dark I stagger past masked cultists aggressively having sex in rhythm to the storm that’s brewing outside. As I wade through the sea of demonic ecstasy, the alien realm I caught a glimpse of earlier breaches once more into my pathway, and the demo ends in the only way it could have ended, with a gargantuan Cthulhu like monster towering over the land, primed and ready to cause some chaos. Wow!
I’m aware that this more of a walkthrough than a preview, but honestly, it’s the only way I could have written about the experience I had when playing this. Even at this early stage the game world was terrifically claustrophobic and deeply distressing, so it definitely seems to live up to the emotional hype that the studio is trying to build up. Aside from the disturbing setting and the fetish laden narrative, I didn’t get much of an impression on the rest of the game, particular the actual gameplay. Apart from clicking on a few items here and there, observing a few bits and bobs and solving a simple ‘sliding box’ puzzle, I can’t really say whether this is a narrative driven adventure or a detective/puzzle solving one, so your guess is as good as mine until the game drops in the near future. Despite not knowing an awful lot about what I’ll be doing, or indeed what the game will actually be about, I for one am exciting, not sexually excited like our YouTube critic, but excited and intrigued about how far Lust for Darkness will go to quench a … well Lust for Darkness.