When I first stepped into Wuchang Fallen Feathers, I didn’t quite know what to expect. Sure, I’d seen the trailers promising dark Chinese folklore, challenging combat, and haunting visuals, but trailers can be deceiving. Within 30 minutes of booting up the PS5 version, I realised this game wasn’t messing around—it’s an unapologetic Soulslike, full of brutal enemies, atmospheric tension, and moments that will test both your reflexes and your patience.
The setting immediately hooked me. Ming Dynasty China, twisted by the mysterious feathering disease, is both beautiful and terrifying. Think Bloodborne with a distinctly Chinese aesthetic—dark temples surrounded by cherry blossoms, decaying villages haunted by feather-covered monstrosities, and serene mountain paths hiding ambushes around every corner. Wuchang Fallen Feathers is dripping with atmosphere, and its world design constantly pulled me in, even when its combat made me want to throw my controller across the room.

Combat – Precision, Patience, and Punishment
Let’s talk combat because this is where Wuchang Fallen Feathers earns its Soulslike badge of honour. It’s all about timing, precision, and learning enemy patterns. The first time I got wrecked by a basic spear-wielding grunt, I knew this wasn’t going to be an easy ride.
Weapons play a huge role here. There are five distinct weapon types, and each one changes the way you fight. I started with a massive curved blade that could cleave enemies in half, but it was slow—forcing me to carefully pick my moments. Later, I tried dual sabres, and suddenly I was a whirlwind of fast, slicing attacks. Switching between weapons mid-combat kept things fresh and allowed me to adapt to bosses with different weaknesses.
The Skyborn Might and Inner Demon systems are fantastic. Skyborn Might gives you enhanced attacks when you build up enough energy, while the Inner Demon ability lets you tap into a more devastating power state. These moments are incredibly satisfying, especially when you time them to counter a boss’s big attack.
That said, not everything hits as hard as it should. Some bosses, while visually impressive, can feel a little “cheap” with attack patterns that punish experimentation rather than reward skill. Enemy variety also becomes a problem later on, with too many fights feeling like recycled versions of earlier encounters. It’s still satisfying, but it doesn’t quite reach the fluid brilliance of games like Sekiro or Bloodborne.

Story & Atmosphere – A Mythological Dark Tale
The story unfolds in a cryptic, almost dreamlike way, much like Dark Souls. You play as Wuchang, a warrior suffering from the feathering disease—a condition that slowly transforms humans into birdlike monstrosities. The narrative isn’t spoon-fed; instead, you piece it together through conversations, environmental storytelling, and item descriptions. It’s mysterious, haunting, and exactly what I want from a Soulslike.
The atmosphere is easily one of the game’s strongest points. Every location tells its own story, from blood-soaked altars to abandoned villages where you can almost hear the echoes of past lives. The sound design enhances this perfectly—creaking wooden floors, distant shrieks, and the chilling sound of feathers fluttering in the wind. It all adds up to an experience that feels deeply immersive… most of the time.
Voice Acting – Why English?
Here’s where I hit my first major gripe. While I understand why the developers included English voice acting, it just doesn’t work here. This game is steeped in Chinese culture, mythology, and history. Having characters suddenly speak crisp English lines pulled me right out of the world. It felt wrong, like watching a kung-fu epic dubbed by a bunch of Shakespearean actors.

I would have preferred authentic Chinese voice acting with English subtitles—it would have made the characters and setting feel far more believable. It’s a small change that could have made a big difference, and it feels like a missed opportunity for authenticity.
Lip-Sync Issues – Immersion Breaker
And if the voice acting wasn’t immersion-breaking enough, the lip-sync issues certainly are. Some characters don’t move their mouths at all during dialogue, while others are barely animated. There were moments where I found myself staring at a character’s face, completely distracted by the mismatch between their words and their facial movements. For a game this visually beautiful, this feels like a glaring oversight that really should have been fixed before launch.
Visuals & Performance – Beauty Meets Bugs
On the visual front, Wuchang Fallen Feathers is stunning. The environments are packed with detail, from moss-covered temple walls to the way feathers drift lazily through the air. Boss designs, in particular, are grotesque works of art—I found myself both terrified and impressed by their creativity.

Performance-wise, however, there are noticeable dips. Even on PS5’s Performance Mode, I encountered moments of stutter during larger fights or busier environments. When you’re locked into a boss battle that requires split-second dodges, these drops can be frustrating and lead to cheap deaths. It’s not game-breaking, but it does drag the experience down, especially compared to other polished Soulslike titles.
Audio – Soundtrack of Despair
The soundtrack in Wuchang Fallen Feathers is exceptional. It mixes traditional Chinese instruments with ominous, modern cinematic tones, creating a score that’s as tense as the combat itself. During boss fights, the music ramps up with pounding drums and sharp strings, making every battle feel like a life-or-death duel. The ambient sound design is equally impressive, with subtle background noises that keep you on edge. If only the voice acting and lip-sync matched the quality of the music, the audio experience would be flawless.

Final Thoughts – A Beautiful but Flawed Feather
Wuchang Fallen Feathers is a game I desperately wanted to love more than I did. The core combat is great, the world is visually stunning, and the boss encounters are thrilling. But the immersion-breaking English voice acting, poor lip-sync, occasional frame dips, and lack of variety in later stages hold it back from greatness.
For hardcore Soulslike fans, Wuchang Fallen Feathers is still worth picking up, but it’s not the genre’s next big masterpiece. It’s a game that soars high at times but occasionally clips its own wings.
Wuchang Fallen Feathers Trailer
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Game code was provided by the Publisher.
I reviewed it, and then it was edited by my partner.



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