Andrew Logue | Invision Game Community | Page 5 of 6
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Andrew Logue
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Enjoys games with awesome stories and characters, along with new and interesting hardware. Dislikes day-one patches and driver updates.

The Dark Eye: Memoria Xbox Review

The Dark Eye: Memoria, a port of the 2013 game released at the same time as the port of 2012’s Chains of Satinav, follows on directly from the events in that game. These are the earliest games in The Dark…

The Medium Review

The Medium, available on PC and the Xbox Series consoles (and as a day-one title on Xbox Game Pass), is described as a “psychological horror”. However, despite gameplay trailers showing off classic fixed camera angles, it remains a linear, narrative-driven…

Sword of the Necromancer Review

First impressions of the Sword of the Necromancer’s showed a lot of promise, with the weapon- and monster-based combat feeling satisfying to use and well-balanced. However, the detailed narrative seemed at odds with the roguelike structure. New story beats were…

Disjunction Review

The Disjunction developers, Ape Tribe Games, describe their game as a “classic RPG featuring hardcore stealth-action mechanics and a reactive story where your choices have real consequences” – which is mostly true. At its best, Disjunction can feel like an…

Olija Review

Olija – pronounced “o-li-yah” if you are wondering what the hell that sound is when you load into the game – is a fantastic indie action-platformer that has a strong focus on the narrative and atmosphere, while still providing a…

DiRT 5 Review

DiRT 5 is the perfect launch title. It’s a genre most gamers – casual and core – are familiar with; it’s designed in such a way that anyone can have a good time (with driver-assists and accessibility options); there’s plenty…

Ponpu Review

Developed by Purple Tree Studio and published by Zordix/Green Man Gaming, Ponpu describes itself as “inspired by the classic gameplay of Bomberman”, which is sort of true if you’re playing the multiplayer modes. However, if you’re tackling lengthy story mode…

Sword of the Necromancer First Look

Coming up with ideas on how to stand out in the crowded pixel-art indie-roguelike genre is an unenviable task. To Sword of the Necromancer’s credit, both its standard weapon-based combat and monster-revive mechanic are satisfying in action and feel well-balanced.…

Amnesia: Rebirth Review

Amnesia: The Dark Descent was a great example of an engaging horror game that left the player completely powerless against the creatures that roamed the dark halls, choosing instead to focus on stealth, item management, and puzzles The Chinese Room…

Aquanox Deep Descent Review

Aquanox Deep Descent, developed by Digital Arrow and published by THQ Nordic, blends the arcade-style submarine-to-submarine combat of Aquanox (and its sequel, AquaNox 2: Revelation) with a linear, narrative-driven progression. It’s a combination that can be fun in short bursts…