Is Battalion 1944 able to get itβs foot in the door of competitive shooters?
Over the weekend, I managed to have a go at the private test session for the new kid on the e-sports block. Battalion 1944 was a kickstarted project that is finally hitting steam, trying to put itβs trench gun and blow the door off of competitive shooters and I can see why from my time playing. Itβs clear that Battalion is trying to take an easy to learn, hard to master route when it comes to the core gameplay systems. Counter-strike has had a hard to learn and hard to master type deal for a while based off of spray patterns and managing the economy between the teams. Battalion takes a stance and gameplay style based similar to older call of duty games focusing on fast gun fights and even faster movement. If youβve ever played older call of duty games or quake, youβll understand where Iβm coming from but if you havenβt then this game will feel very different to what is currently available.

Letβs take a look at what Battalion does then we can look at how. The alpha build we got to play around with had two modes. Arcade which had modes like team deathmatch, capture the flag and so on and then there was Wartide which is the main competitive mode that takes the standard 5v5 bombsite game mode and kicks it up a notch. I felt right at home with the modes and the style that the developers have gone for. During the beta, we had access to a small range of weapons, each attached to a different βclass.β Not really classes but just seems to be a design choice to give choice for weapons and grenades. Youβve got two sides, attacking and defending using either the allies or axis weapons which seem to share similar damage values but differ in terms of recoil and spray patterns. This is a game where snipers reign supreme, if youβre able to get the quickscoping down then youβll be able to near dominate maps with long areas like they were a shooting gallery and thatβs not really a bad thing as it fits the period and the style that they are going for. This is a game for the twitch shooter generation that fits in a time where games like counter-strike and PUBG are dominating the e-sports scene. Quickfire rounds with skilful players going at it makes Battalion a game with a future in the circuit.

As I mentioned, the game is focusing on small firefights over the map similar to the old days of quake and call of duty. Youβre moving constantly even when defending the bomb on wartide. With Wartide specifically there are a couple things that differ compare to the other games in the genre. Firstly youβve not go an economy to manage. Instead youβre managing the amount of times you can spawn with a specific loadout. Each loadout has a specific amount of respawns with them which you can update by picking tokens up from enemy players but you have to manage that time compared to actually playing the objective. The other thing is that the maps are very much close quarters based so positioning is key. Moving around the enemy team is more advantageous for you compared to taking on straight firefights unless you can use a sniper with a scope because then youβre going to dominate in a 1 on 1. I feel that the map pool needs a bit more variety but considering this is an alpha release and the devs have assured me and other players that they are working with people to make this game have that variety later on down the line. Iβm pretty sure some e-sports orgs are already setting up teams so we shall see where that goes.

Overall I enjoyed my time with Battalion 1944. Itβs got the pace that people have come to love more and more thanks to games like PUBG coming onto the scene but with an era that doesnβt really have much representation in a competitive circuit. The firefights keep games close and all the game needs are a couple more maps in itβs active pool for competitive then we should be golden. Games like league and DOTA can get away with only having one map based off itβs design but a fast pace shooter needs that variety otherwise the games will go stale. Iβd say if you were a competitive player then keep your eye on this and pick it up when it releases on February 1st. Start playing and let the devs know your thoughts as they are fairly active everywhere online and you can maybe even take them on in game. Iβll be picking it up and itβs something I plan on dedicating time to in order to get a lot better than I was during the beta as I only got a small amount of time to play due to server issues and other things going on. This is a game to watch this year.



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