Ready up – it’s time for the second weekend of the Call of Duty: Vanguard Beta.
September 16 at 6PM BST to Saturday, September 18 at 6PM BST – is an Open or Early Access Beta:
- For PlayStation 5 and PlayStation 4 owners, the first two days of this weekend are Open Access. No pre-order is required.
- For those on Xbox Series X or S, Xbox One, or PC via Battle.net, these first two days of the Beta are considered an Early Access period where a pre-order or code is required to play.
- Furthermore, owners of the Xbox Series X and S, as well as Xbox One, will need an Xbox Live® subscription in order to play during this part of the Beta.
The rest of Vanguard’s Beta period – expected to last from Saturday, September 18 at 6PM BST to Monday, September 20 at 6PM BST – will be accessible to all players across all platforms.
- No pre-order is required for this Open Beta period – furthermore, for Xbox Series X and S along with Xbox One owners, Xbox Live Gold is not required for this part of the Beta.
Play with friends so long as you have each other’s Activision IDs to party up across platforms. Players can progress and rank up in the Beta and experience Vanguard’s intense, adrenaline-fueled Multiplayer, including new weaponry, Field Upgrades, and Killstreaks that can be unlocked by earning XP.
5 reasons to jump into the Vanguard Beta this weekend:
- More Modes to Play
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- Outside of Champion Hill — a fast and frenetic tournament for Solo, Duos, and Trios — Vanguard will introduce another new game mode: Patrol. Based on Hardpoint, this objective-based mode features a scoring zone in near-constant motion
- These modes are in addition to the classic offerings one would expect in Call of Duty. Modes like Team Deathmatch, Kill Confirmed, Domination, and Search & Destroy are just some of the ones returning with Vanguard and playable in the Beta
- Combat Pacing: More Ways to Play
- A new Combat Pacing system offers a new dynamic in the name of player choice. When queuing up for Multiplayer, the following Combat Pacing options are available to you:
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- Tactical: The lobbies franchise veterans know well. Tactical Comat Pacing is always 6v6.
- Assault: This option provides balanced Combat Pacing that gives you room to breathe and targets to kill. In Beta Weekend 1, player counts will vary between 20 and 28 players.
- Blitz: High-action lobbies, with the intensity cranked up to frenetic levels. In Beta Weekend 1, player counts will vary between 28 and 48 players.
- Those who want to hop into a game can also set the Combat Pacing to “All” and get a variety of Combat Paces between each match
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- Create-a-Class and Gunsmith
- When choosing a loadout for Multiplayer, players will be gearing up at the Gunsmith within Create-a-Class. The Gunsmith will now feature up to 10 attachment slots on certain weapons, allowing for thousands of additional possibilities to help with nearly every combat scenario and playstyle.
- For example, Shotguns can now be outfitted with a “Buck Slug,” a shell filled with short-range buckshot and a slug round for longer range — expect other attachments that adjust a weapon’s calibre to affect bullet penetration, fire rate, and more.
- Reactive Environments, Mounting and Sliding, Blindfiring
- Once you have a weapon, it’s time to tear through the map to defeat your enemies. Tactical destruction was a driving force for Sledgehammer’s innovations to this game’s engine, so expect to blast through specific weak walls, doors and windows, or destroy scenery, structures, and other objects to flush out pesky campers.
- When you find cover, you have two options for firing back aside from normal hip or aim-down-sights fire: the first is mounting, though Operators can additionally “slide” their mounted weapon along the vertical or horizontal surface to move around.
- The other is blindfire — at the sacrifice of some accuracy, this manoeuvre allows for better cover in situations where you’re about to experience suppressing fire.
- Operator Levelling and Weapon Favourites
- Then there is Operator levelling. By earning Operator XP players can unlock new cosmetics, Skins, Calling Cards and more just by playing matches with a specific Operator. Each Operator also has a Favourite Weapon.
- For example: Polina Petrova’s Favourite Weapon is the 3-Line Rifle. In addition to it being a tool for her character that fits with her background, it has a purpose for gameplay as well: when using this weapon while playing as Polina, you receive additional XP.
- Polina is also one of six Operators available for the Beta. Although Operator levelling will not be available until launch, you can still get to know her, Daniel Take Yatsu, Roland Zelmet, Lucas Riggs, Wade Jackson, and Arthur Kingsley during this experience!
All players who reach Level 20 within the Beta will also receive the Rat-A-Tat weapon blueprint at the launch of Vanguard, and those who play the Beta can also unlock Task Force One Operator, Sergeant Arthur Kingsley for use in Call of Duty: Mobile. Read more here.
Straight from lead PC developer Beenox, these are the minimum and required specifications (specs) for those wanting the most stable experience in Vanguard’s Beta through Battle.net:
Minimum Specs for the Public Beta:
- OS: Windows 10 64-Bit (1909 or later)
- CPU: Intel Core i5-2500k or AMD Ryzen 5 1600X
- Video: Nvidia GeForce GTX 960 2GB / GTX 1050Ti 4GB or AMD Radeon R9 380
- RAM: 8GB RAM
- HDD: 45GB HD Space
- Network: Broadband Internet connection
- Sound Card: DirectX Compatible
- Requires DirectX 12 compatible system
Recommended Specs for the Public Beta:
- OS: Windows 10 64 Bit (latest Service Pack)
- CPU: Intel Core i7-4770k or AMD Ryzen 7 1800X
- Video: Nvidia GeForce GTX 1070 8GB / GTX 1660 6GB or AMD Radeon RX Vega 56
- RAM: 16GB RAM
- HDD: 45GB HD Space
- Network: Broadband Internet connection
- Sound Card: DirectX Compatible
- Requires DirectX 12 compatible system
Note: Only Intel/AMD processors are supported at this time.
Recommended Drivers for AMD/NVIDIA
- AMD: 19.10.2
- NVIDIA: 466.11
More information on the Vanguard Beta can be found via this link.
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