Dead Mage and 11 bit studios have collectively decided to postpone Children of Morta to 2019. Our goal is to deliver a mind-blowing, story-driven hack nβ slasher β and weβll get there β but the journey is going to take a bit longer than expected:
βHaving a solid amount of feedback after shows like PAX Prime, and knowing exactly the goal we need to reach, we have decided to move the release date of Children of Morta, on all platforms, to 2019β, says Producer, Marek Ziemak. βThere is huge potential for this gem and we know how to fulfill it, so some things are already put in motion. I strongly believe in Mr. Miyamotoβs words about delaying a game to make sure itβs brilliant when it releases and nothing less. Also, and I believe this is important from the gaming communityβs perspective, we are now developing Children of Morta for all four major platforms and there will be a simultaneous launch on all of them – Xbox One, PlayStation 4, Nintendo Switch and PC.β
The biggest and most time-consuming change is Children of Mortaβs growth. The game is increasing significantly in size, as each of the three biomes the player can visit in the game will now have more levels and theyβre larger overall. Another addition weβve made is mini-bosses awaiting at the end of each level. The storyline praised in the previews is going to be written with a bolder pen, making the gameβs world more strongly tied to the plot. All in all, thereβs more work ahead for the devs but itβs for the good of the game.







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