Dead Mage and 11 bit studios have collectively decided to postpone Children of Morta to 2019. Our goal is to deliver a mind-blowing, story-driven hack nโ slasher โ and weโll get there โ but the journey is going to take a bit longer than expected:
โHaving a solid amount of feedback after shows like PAX Prime, and knowing exactly the goal we need to reach, we have decided to move the release date of Children of Morta, on all platforms, to 2019โ, says Producer, Marek Ziemak. โThere is huge potential for this gem and we know how to fulfill it, so some things are already put in motion. I strongly believe in Mr. Miyamotoโs words about delaying a game to make sure itโs brilliant when it releases and nothing less. Also, and I believe this is important from the gaming communityโs perspective, we are now developing Children of Morta for all four major platforms and there will be a simultaneous launch on all of them – Xbox One, PlayStation 4, Nintendo Switch and PC.โ
The biggest and most time-consuming change is Children of Mortaโs growth. The game is increasing significantly in size, as each of the three biomes the player can visit in the game will now have more levels and theyโre larger overall. Another addition weโve made is mini-bosses awaiting at the end of each level. The storyline praised in the previews is going to be written with a bolder pen, making the gameโs world more strongly tied to the plot. All in all, thereโs more work ahead for the devs but itโs for the good of the game.
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