SuperData has revised its prediction regarding the XR market once again. Earlier, the company reported that the XR industry is expected to reach $6,7 billion by the end of the year. However, a lot has changed since then. Even though more and more teenagers get interested in the world of XR and choose to check out another game using XR technologies, as well as get a sample paper from one of the affordable essay writing services instead of working on the task themselves, it still has not helped the industry thrive this year.
Whatβs the prediction now?
SuperData has lowered the expectations for the XR industry. It is believed that the revenue will reach $6,7 billion instead of $6,9 billion. Yet, thereβs good news in regards to the long-term projection. By 2023, it is expected that the XR industry will reach $11,3 billion which is quite promising.
Itβs clear that the revenue loss is related to the ongoing coronavirus pandemic which has affected not only the ability of people to pay for new gaming gear and various devices, but also the delivery times and hardware availability in physical stores. Yet, the demand for XR and VR has obviously risen. Even students choose to get a sample paper from an affordable essay writing service in order to get away from this crazy world for a bit. Playing a game that uses XR or VR technology is the best way to do that. What is more, the variety of affordable essay writing services presupposes that there is a lot to choose from when one is experiencing difficulties. Luckily, finding an expert from a trustworthy and affordable essay writing service is no longer a problem.
Which products are expected to generate more revenue?
It is expected that Oculus Quest 2 will reach $3 million by the end of 2021. Quite a few stores have been running out of stock lately as more and more people are willing to purchase Oculus Quest, so it is not surprising why predicting the popularity of Oculus Quest 2 is not that difficult. What it all boils down to is that teengaers are more likely to spend time playing games and addressing their requests to an affordable essay writing agency to deal with the assignment they have been given. That is the reason why the rising popularity of using VR and XR technologies in games has been a huge concern for the majority of parents. Having viewed the current teenage gamling statistics, they are afraid that their children might become addicted to gambling. If that is the case, using an affordable essay writing service once in a while to solve a complex academic writing problem is no longer such a big deal.
Is teenage gambling related to the increasing popularity of the XR industry?
What is important to highlight about the issue in question is that there is no tendency in increasing the desire to gamble among teenagers when they check out a new game in which an XR technology is used. The problem with teenage gambling and the consequent teenage gambling addiction is much deeper. Typically, a teenager does not start to gamble or spend all their free time playing computer games because they have ordered a paper from an affordable essay writing service.
The root of the problem lies in the release of dopamine in the brain which a teenager gets in huge doses when they are gambling and winning. As a result, their brain gets used to this feeling, and they want to have more of it. This is a crucial moment for the development of addiction, no matter whether it is gambling, alcohol or drugs. The more often a teenager wins, the more likely they are to continue gambling. In case virtual reality is the only place where they feel safe or popular, the addiction is likely to develop faster. That is the reason why it is so vital for parents to connect with their kids not to miss any warning signs in their behavior or mood. Gambling addiction often develops as a result of trying to hide some feelings or problems which a teenager has no idea how to deal with. The good news is that gambling is no more than a social activity for almost 85% of adolescents. The rest risk developing a problematic or even pathological behavior when it comes to gambling. Thatβs why, it is significant for parents to look out for the warning signs.
Conclusion
To sum up, here are the vital aspects to keep in mind in regards to the SuperData prediction for the next years:
- By the end of year the XR industry is expected to generate $6,7 billion revenue
- The sales are likely to go up with the release of Oculus Quest 2
- The prognosis turned out to be less optimistic because of the ongoing coronavirus pandemic, as well as the inability to deliver hardware to customers due to restrictions and workforce reduction
Despite the fact that the pandemic has hugely affected the XR industry and its revenue, the desire to use these technologies has increased. Thus, it is expected that the popularity of the XR industry will continue to grow and the products using this technology will be available in lots of new fields including architecture or even medicine. There is a lot of potential when it comes to XR. Obviously, it is also expected that more and more games will be developed using the XR technologies which will make the gaming experience much more fascinating. More and more gamers will get to experience real-world action which will help them feel like they are principal characters of the game. As a result, a variety of new cool devices are expected to appear on the market in the next few years.
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