Don’t Die, Minerva! next update arrived on Friday, January 10th, this new update sets the Don’t Die, Minerva! team on towards their goal of taking the overall levelling experience found in games like Diablo III, and compressing it into a run that lasts just a little over an hour. Xaviant is set to launch the update simultaneously on both Steam Early Access and Xbox Game Preview.
Patch notes for the new update will appear on the Xaviant blog alongside Friday’s update, but a few of the more exciting details have been revealed:
More enemies and room traps:
- New Enemy: Fly (Replaces the Ram Bat)
- New Enemy: Banshee (Replaces Rapid-Fire Ghost)
- Added 6 New Challenge Rooms
- Challenge Rooms now appear more frequently on each Floor
- New Challenge Room Hazard: Bomb Flinger
- New Challenge Room Hazard: Pendulum
- Improved Pacing
Faster-paced levels with more room variety:
- Reduced the average number of rooms per floor.
- Increased the number of Challenge Rooms per floor.
- More consistent number of Cauldron Rooms per floor
- Fewer rooms means fewer enemies to fight per floor, increased the chance for gear to drop from enemies and small chests to compensate
- More, better loot
Loot and drop improvements:
- Large chests have a more random selection of gear, guarantee at least one Epic and one Legendary item.
- Large Treasure Chests rooms are now guaranteed on the 2nd floor.
- Medium chests have more variety of gear and guarantee Rare items at a minimum.
- Small chests no longer drop currency, offer more variety of gear.
- Vendor table loot lists adjusted to guarantee improved rarity.
- Reduced cost of rerolling the Vendor’s stock.
- Reduced the value of recycling items to compensate for increased amount of gear that now drops.
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